Shooter Tutorial importing particles
by William Urban · in Torque Game Builder · 04/13/2007 (5:17 pm) · 2 replies
Wow second beginner question of the day. So I finished my food eating fish demo rawr! And I moved on to the shooter tutorial. I'm on the very first part where I imported the image files. All the static ones worked fine but this part of the tutorial lost me :
Now that you know how to import images, repeat this process to import the rest of the images we will need for this tutorial: bg_blank_sky, enemyMissile, enemyShip1, and playerMissile. Also we will want to import our particle images. One thing to note, when you import your particles, for this tutorial, you will need to modify their Image Mode to Cell within the Image Builder menu. Import particles1, particles2, particles5, and particles6.
When I put the particle effects in the folder of my new game they all showed up under particles without me having to do anything. I never got a chance to "import" them. But the problem is that they are all blank and I can't find any way to edit them or change them or where the "Image Mode to Cell within the Image Builder menu" is talking about. I'm using TGB 1.13.
I know I need to move on with the rest of the tutorial but I hate seeing all these blank particle boxes! :) Can someone clear up this little bit for me and let me know what I did wrong?
Thanks again!
-Will
Now that you know how to import images, repeat this process to import the rest of the images we will need for this tutorial: bg_blank_sky, enemyMissile, enemyShip1, and playerMissile. Also we will want to import our particle images. One thing to note, when you import your particles, for this tutorial, you will need to modify their Image Mode to Cell within the Image Builder menu. Import particles1, particles2, particles5, and particles6.
When I put the particle effects in the folder of my new game they all showed up under particles without me having to do anything. I never got a chance to "import" them. But the problem is that they are all blank and I can't find any way to edit them or change them or where the "Image Mode to Cell within the Image Builder menu" is talking about. I'm using TGB 1.13.
I know I need to move on with the rest of the tutorial but I hate seeing all these blank particle boxes! :) Can someone clear up this little bit for me and let me know what I did wrong?
Thanks again!
-Will
#2
-Will
04/14/2007 (1:10 pm)
Aha! Thanks, man I feel silly. That worked exactly as you said it would. On to shooting them flyers!-Will
Torque Owner Kevin James
You also have to import the actual images used by the particle effect. Once you copy all the image files into the project you're working on, use the Image Map Builder to "import" them. In that screen you can select "Cell" mode instead of "Full". You may have to adjust the way the Image Map Builder separates the cells, but that's just some tweaking.
It's a simple process but I can see why you were confused.
Good luck!