Game Development Community

Unioning prefabs?

by Rob Terrell · in Constructor · 04/13/2007 (2:32 pm) · 2 replies

For my first run with Constructor, I've been making a nice big castle by placing prefabs around in a big square. It's a pretty large building now. My question is -- should I union the wall segments that are adjacent? Is there any benefit to be gained by doing this? Better performance, more efficient use of textures, better lighting or shadows, etc?

#1
04/13/2007 (3:55 pm)
Well since Constructor doesn't support a "Union" operation I would have to say no =P

Constructor will automatically remove hidden surfaces between adjacent brushes. You can see this in action with the Export Preview.
#2
04/16/2007 (12:25 pm)
Duh. Okay. Then I promise I won't do it.