Developers staying with a game after release
by J Sears · in Game Design and Creative Issues · 04/13/2007 (8:31 am) · 4 replies
I just wanted to put an opinion out there that has been bugging me for a long time and see how other people felt. I am a bit tired of big game companies putting out their multiplayer games and then putting out 1-2 patches on basic issues that should have been fixed before release and then going well I'm done with it and letting it die off. My biggest complaint is EA games, C&C generals had cheats form within 3 months of it's release, and we're talking game ending cheats like building a super weapon in the first minute of the game. They did nothing about it and they didn't care. BF2 had all kinds of see through wall hacks, ways for airplanes to see every person on the map at any height (making them rule the game) etc. They didn't care they had made their money and continued their work on the next games.
Yet players see this see the community die out and still go and buy the next product which tells EA they don't need to care about the issues they will still get sales. Now EA is far from the only company to do such things, Bungie cared about Halo 2 multiplayer cheats and exploits for a little bit but seems that when they found out how much work it was and how many people they had to ban to stop it, it just wasn't worth it for them.
I would like to see gamers demand more from the companies they pay 50-60 bucks a game for, some of these games are so broken you stop playing them within a couple weeks and that's a big price tag for that much play.
Another issue I feel strongly about is gamers getting a clue and not driving off the community. Cheating in multiplayer games, what does it gain you? Nothing there's no prize money for first place, no prize money for the most kills. But instead people see you cheat you get 10 minutes of fun before everyone catches on and quits and your left with no one to play with. Servers normally don't have the time to have an admin there every minute of the day to watch for this so the people paying for the servers suffer when people don't like to join it anymore.
This goes for things that arn't direct exploits also. For example in BF2 they have popular maps for infantry only games, but the people who play all day everyday (they do need another hobby) have a method of setting up their keys so they can jump up hit the prone button and be laying flat while falling to the ground when they hit the ground they jump up do it again (called bunny hopping/dolphin diving) making it impossible to shoot them. Now if your in a tournament sure it makes sense to play that hardcore your trying to win a prize.
There is a decently high percentage who have this happen time and time again and they just stop playing the game all together, they just want to have fun not compete at pro level every minute of the day.
So you see the community get smaller and smaller less people online all the time. You can attribute some of this to people who are just bored of the game and that's true. But look at games that people like, are easy to admin and have worked hard at getting rid of the cheats CS1.6 CSS. CS1.6 is still to this day one of the top 10 played online multiplayer games, that shows that people will stay with a multiplayer game for a long time.
So I guess my point is there needs to be more work between players and developers to keep the community strong. Nobody likes to see their favorite game die out, but I don't think a lot of players realise how much their actions attribute to that. Hardcore players need to learn the difference between competition and casual public games. That's why leagues like CAL and TWL exist, to give people a place to compete at a high level. Now I'm not saying all this as a casual gamer crying. I've been in several teams on different leagues on CAL (including BF2 and know all the techniques I mentioned above) and have been to playoffs more then once. One of my teams was even written about in one of those online magazines about competition games.
Yet players see this see the community die out and still go and buy the next product which tells EA they don't need to care about the issues they will still get sales. Now EA is far from the only company to do such things, Bungie cared about Halo 2 multiplayer cheats and exploits for a little bit but seems that when they found out how much work it was and how many people they had to ban to stop it, it just wasn't worth it for them.
I would like to see gamers demand more from the companies they pay 50-60 bucks a game for, some of these games are so broken you stop playing them within a couple weeks and that's a big price tag for that much play.
Another issue I feel strongly about is gamers getting a clue and not driving off the community. Cheating in multiplayer games, what does it gain you? Nothing there's no prize money for first place, no prize money for the most kills. But instead people see you cheat you get 10 minutes of fun before everyone catches on and quits and your left with no one to play with. Servers normally don't have the time to have an admin there every minute of the day to watch for this so the people paying for the servers suffer when people don't like to join it anymore.
This goes for things that arn't direct exploits also. For example in BF2 they have popular maps for infantry only games, but the people who play all day everyday (they do need another hobby) have a method of setting up their keys so they can jump up hit the prone button and be laying flat while falling to the ground when they hit the ground they jump up do it again (called bunny hopping/dolphin diving) making it impossible to shoot them. Now if your in a tournament sure it makes sense to play that hardcore your trying to win a prize.
There is a decently high percentage who have this happen time and time again and they just stop playing the game all together, they just want to have fun not compete at pro level every minute of the day.
So you see the community get smaller and smaller less people online all the time. You can attribute some of this to people who are just bored of the game and that's true. But look at games that people like, are easy to admin and have worked hard at getting rid of the cheats CS1.6 CSS. CS1.6 is still to this day one of the top 10 played online multiplayer games, that shows that people will stay with a multiplayer game for a long time.
So I guess my point is there needs to be more work between players and developers to keep the community strong. Nobody likes to see their favorite game die out, but I don't think a lot of players realise how much their actions attribute to that. Hardcore players need to learn the difference between competition and casual public games. That's why leagues like CAL and TWL exist, to give people a place to compete at a high level. Now I'm not saying all this as a casual gamer crying. I've been in several teams on different leagues on CAL (including BF2 and know all the techniques I mentioned above) and have been to playoffs more then once. One of my teams was even written about in one of those online magazines about competition games.
#2
I was a pen and paper role-playing geek long before I discovered online games, so I tend to favor a similar structure -- small group, password protected, invitation-only online gaming sessions. I've played anonymous stranger fragfests from time to time but they don't interest me very much.
I may be wrong, but I think this is a social issue more than anything. Cheating among friends and family is a good way to get dis-invited from future play sessions. Within these peer groups, there are long-term social remedies for gaming dishonesty.
However, in the vast wasteland of anonymous gaming, I see very few meaningful or lasting forms of deterrance.
04/13/2007 (10:03 am)
Cheating:I was a pen and paper role-playing geek long before I discovered online games, so I tend to favor a similar structure -- small group, password protected, invitation-only online gaming sessions. I've played anonymous stranger fragfests from time to time but they don't interest me very much.
I may be wrong, but I think this is a social issue more than anything. Cheating among friends and family is a good way to get dis-invited from future play sessions. Within these peer groups, there are long-term social remedies for gaming dishonesty.
However, in the vast wasteland of anonymous gaming, I see very few meaningful or lasting forms of deterrance.
#3
The trick would be getting all companies to use that same anti cheat software, or have anti cheat companies share databases.
04/13/2007 (12:20 pm)
I think it would be great if some company started up (yes I know of punkbuster but they don't really do much, and are easy to get by) a universal cheat database where they give game companies their anti cheat software to use and keep a database of people who get caught by the program. Record ip and hardward codes and ban that person from multiplayer in all other online games that support this software. I think that would be a massive deterence once it happened to a few people. And replacing all your hardware is an expensive way to get around it and would probably keep that person from doing it again. Punkbuster talked once of doing something similar but has never really done anything new.The trick would be getting all companies to use that same anti cheat software, or have anti cheat companies share databases.
Torque Owner J Sears
Valve is a company I think loves it's community it posts a lot of updates, has worked hard on anti cheat programs and helps distribute mods (not sure how I feel about them charging for the more popular mods but I understand it from a money making stand point). I remember playing CS 1.6 back in it's betas, and when they watched it grow in popularity they invited the amateurs who made the game to their studios. They showed these guys how a pro game studio works and gave them tips and later hired them. I would love to see more developers that into their community
any thoughts or flames?