Cannot Create Exe File
by Justin Slabbert · in Torque Game Engine Advanced · 04/13/2007 (2:32 am) · 1 replies
Hi guys
I just purchased the engine but I have very little programming knowledge as yet. I have read through all the different forums and I cannot find a solution to this problem.
I get thetgea_debug file but not in an exe format, it is in a .pdb format which I cannot use, how do I fix this?
Also when compiling it skips over 9 projects every time.
Thanks
I just purchased the engine but I have very little programming knowledge as yet. I have read through all the different forums and I cannot find a solution to this problem.
I get thetgea_debug file but not in an exe format, it is in a .pdb format which I cannot use, how do I fix this?
Also when compiling it skips over 9 projects every time.
Thanks
Torque 3D Owner Mary Westmacott
The .PDB file is your debugging symbol file and it is created in engine\out.vc7.win32.debug. The executable (if you didn't get any errors) is saved to the example directory. The example directory (and it's subdirectories)
is the location for all of the executable code for your game. Normally, if you make a change to the C++ code in the engine directory you will only need to recompile two projects, Torque Game Engine Advance, and TSE Lib.
I have a post in this thread, down at the bottom http://www.garagegames.com/mg/forums/result.thread.php?qt=59081
that explains some of the things that are nice to know when you are compiling the engine for the first time.
I hope this helps.