Neophagia -Team Building Project
by Jason Lee · in Jobs · 04/12/2007 (7:33 am) · 8 replies
I had posted some info on this project here and now that we have received a few more members i figured I'd bump up the search even more. So, please check out this project, we are looking for:
Programmers
3d artists
Networking Specialists
We will be holding an online meeting soon for introductions and intense project detail sharing. Nows the time to get in on some really well organized concepts, an interesting game idea and organization!
Programmers
3d artists
Networking Specialists
We will be holding an online meeting soon for introductions and intense project detail sharing. Nows the time to get in on some really well organized concepts, an interesting game idea and organization!
About the author
#2
05/08/2007 (8:26 am)
Bump Still need more ^^^^
#3
05/14/2007 (9:05 am)
We are in a place that we really need more people, modelers, scripters and programmers!
#4
05/22/2007 (8:22 am)
Hi Jason - I'm sure interested in helping out it sounds like an interesting project with good design, will drop you an email to let you know of my skills.
#5
06/12/2007 (10:46 am)
Bump. We are back to needing more artists, modelers, mappers, etc. We are on a roll with development but need to keep everyone going with assets. So please if you're motivated and have the free time to commit to this project we'd love to have you onboard!
#6
06/25/2007 (10:45 am)
Bump... still need motivated help!
#7
07/03/2007 (1:00 pm)
As development continues we are in great need for artists and modelers and maybe a programmer :) This is a dedicated project with a building staff, friendly and helpful folks.
#8
A working back end Server - running a modified version of TGE 1.5.2 & AFX 1.0.1 on a linux platform, a seperate thread (to gain a performance boost) in the engine runs an interface to mysql for database access and currently the user can create an account, login, create a character that is persistant in the world.
A working front end Client - running modified TGE 1.5.2 & AFX 1.0.1 (on windows, linux and mac), we will be merging the modernization kit soon but need to modify that so that it can be switched on/off dependant on if the end user has the neccesary opengl 2.0 drivers installed (from reading Alexs latest post this might be something he is working on so will see).
This means we can have our next weekly team meeting "in game" which apart from being a great deal of fun chucking fireballs at each other gives us a chance to check the server instance running and for the story and artistic people a chance to see how things look and gain ideas they can put into action. Our target is on always keeping a stable release available for just those reasons.
We also have:
1. Webdav file share for all documentation.
2. SVN repository for all source code for the engine, game, etc.
3. Investigating a project management toolkit currently that will be up shortly.
There is still a huge amount of work to be done on what will be a big project, but we're focused and putting in place the right designs, team structures and things to give ourselves the best chance of succeeding. If yourself or indeed anyone else reading this would like to know more or to get involved then please contact Jason or myself (our email addresses are available on our profiles).
You can read the Guide and Skills Chart to get more of an idea on the game and the professionalism being put into this project to make sure it succeeds. We have a website and forums at www.neophagia.us but they are currently being revamped by our web designer (the initial design looks superb so can't wait to see it).
07/05/2007 (8:49 pm)
Well things are progressing nicely work is under way on the story and quest lines by the designers, concept artwork by the artistic guys and from the technology side of things (which is my area) we have the following completed:A working back end Server - running a modified version of TGE 1.5.2 & AFX 1.0.1 on a linux platform, a seperate thread (to gain a performance boost) in the engine runs an interface to mysql for database access and currently the user can create an account, login, create a character that is persistant in the world.
A working front end Client - running modified TGE 1.5.2 & AFX 1.0.1 (on windows, linux and mac), we will be merging the modernization kit soon but need to modify that so that it can be switched on/off dependant on if the end user has the neccesary opengl 2.0 drivers installed (from reading Alexs latest post this might be something he is working on so will see).
This means we can have our next weekly team meeting "in game" which apart from being a great deal of fun chucking fireballs at each other gives us a chance to check the server instance running and for the story and artistic people a chance to see how things look and gain ideas they can put into action. Our target is on always keeping a stable release available for just those reasons.
We also have:
1. Webdav file share for all documentation.
2. SVN repository for all source code for the engine, game, etc.
3. Investigating a project management toolkit currently that will be up shortly.
There is still a huge amount of work to be done on what will be a big project, but we're focused and putting in place the right designs, team structures and things to give ourselves the best chance of succeeding. If yourself or indeed anyone else reading this would like to know more or to get involved then please contact Jason or myself (our email addresses are available on our profiles).
You can read the Guide and Skills Chart to get more of an idea on the game and the professionalism being put into this project to make sure it succeeds. We have a website and forums at www.neophagia.us but they are currently being revamped by our web designer (the initial design looks superb so can't wait to see it).
Torque Owner Jason Lee