TGB Wishlist, Pathfinding...
by Yves (Kreegrr) · in Torque Game Builder · 04/12/2007 (7:11 am) · 3 replies
Hi guys,
I'd love for TGB to have a built in path finding system, basic paths and a more advanced path system like a*.
I know we can do it in script but it's definitely not optimal.
It could use nodes or arrays..
All we would have to do is feed the array with the terrain data and have methods to access the returned path from our objects.
That would be useful for rpgs, rts, actions games, you name it! I think it would add a tremendous amount of possibilities to the core product.
That's it for now.
Thanks, Yves.
I'd love for TGB to have a built in path finding system, basic paths and a more advanced path system like a*.
I know we can do it in script but it's definitely not optimal.
It could use nodes or arrays..
All we would have to do is feed the array with the terrain data and have methods to access the returned path from our objects.
That would be useful for rpgs, rts, actions games, you name it! I think it would add a tremendous amount of possibilities to the core product.
That's it for now.
Thanks, Yves.
Associate David Higgins
DPHCoders.com
the C++ Resource is at: Phil Shenk's A-Star Pathfinding Extension
TDN Article:
TGB/Source/Pathfinding