Game Development Community

Selecting Occluded Objects

by Jay Barnson · in Constructor · 04/12/2007 (1:01 am) · 3 replies

I haven't been able to figure out how to select an object that is BEHIND another object. All I can do is select it via the perspective view by moving the camera so that it's no longer occluded, or hide the occluding object.

In QuArK, you could just click in the same spot to cycle through all objects under the cursor. Does anything like this exist in Constructor?

About the author

Jay has been a mainstream and indie game developer for a... uh, long time. His professional start came in 1994 developing titles for the then-unknown and upcoming Sony Playstation. He runs Rampant Games and blogs at Tales of the Rampant Coyote.


#1
04/12/2007 (1:27 pm)
If I'm not much mistaken, you can select different objects using the scene tab in the upper right side and choose the object viewed under brushes.
#2
04/12/2007 (3:25 pm)
Greetings!

Jay:
From the orthographic views there is unfortunately no method to get at objects behind other objects. The best you could do is either hide or lock the front-most objects until you get to the one you want. Or of course perform some other method of scene management like selection sets. Not an ideal situation.

We have talked about the method Quark uses but just haven't implemented it yet. My personal favorite would be to 'paint' the wireframe edges to get at the geometry, as that's what I'm used to with other 3D apps.

- LightWave Dave
#3
04/18/2007 (12:38 pm)
Either of those tricks would work well, David.

It's not a critical problem at this point - I end up choosing brushes from the perspective view roughly half the time anyway. But if the cycling trick or the wireframe edge trick gets implemented in the not-too-distant future, it'd be a nice bonus.