Game Development Community

Forward Only in Physics

by Dustin Sims · in Torque Game Builder · 04/11/2007 (8:27 pm) · 3 replies

I am wanting an object to fall and am having problems with things moving up when colliding with other objects. I wanted to use the "Forward Only" Checkbox but it seems that only applies to objects moving up
in the Y direction. Is there any way to redefine what "Forward" means for the object. That checkbox doesn't seem all that useful if you cannot use it for objects travelling down as well. If that was the case wouldn't you think that there also needs to be a "Backward only" Checkbox as well.. Anyway, does anyone have any idead on this??? I am using the new 1.5 Beta.

#1
04/12/2007 (8:56 am)
Dustin, forward is determined by the rotation of the object ... by default, all SceneObjects are facing 'up' ...
#2
04/15/2007 (7:13 pm)
Appreciate the response. I haven't had a spare minute to test it any more but it makes sense now. My object I as working with was perfectly round so it didn't even cross my mind to "Rotate" it. I am going to tell myself that it would have been obvious if I was trying to do the same thing with a spaceship graphic or something... Just to make myself feel less of an idiot. haha..
I'm sure everyone appreciates your help David, I haven't been very active other than reading about what everyone else has been doing but sounds like you've been kickin' butt around here....
#3
04/15/2007 (7:59 pm)
Dustin, glad I could help ...