Game Development Community

Video Driver Support changed?

by Dee · in Constructor · 04/11/2007 (4:07 pm) · 2 replies

Other Torque items run/launch fine.
This product fails to find a valid driver.
i.e. TGE/TGB etc. enumerate as D3D no probs. (as the gl drivers don;t work so well on my systems)

I've tried using the -directx, -opengl, -autodetect, -window, etc. switches, no go...

Is Constructor using the same driver hook set as TGE etc.?
Or has it changed?

If so, how can I set it to use the same driver detect etc. as TGE?

#1
04/11/2007 (8:10 pm)
There's a lot of custom rendering in Constructor and the DX wrapper is designed for very specific rendering calls, so we removed DX support. You'll need an OpenGL card to use Constructor.
#2
04/12/2007 (10:06 am)
Darn.
Guess it limits me to use on only one of my PC's.

Thanks.

Might want to change this then:

System Requirements

Windows 2000/XP/Vista
Pentium III 500
512 MB RAM (1 GB Recommended)
OpenGL or DirectX Compatible 3D Graphics Accelerator

To this:

System Requirements

Windows 2000/XP/Vista
Pentium III 500
512 MB RAM (1 GB Recommended)
OpenGL Compatible 3D Graphics Accelerator