Video Driver Support changed?
by Dee · in Constructor · 04/11/2007 (4:07 pm) · 2 replies
Other Torque items run/launch fine.
This product fails to find a valid driver.
i.e. TGE/TGB etc. enumerate as D3D no probs. (as the gl drivers don;t work so well on my systems)
I've tried using the -directx, -opengl, -autodetect, -window, etc. switches, no go...
Is Constructor using the same driver hook set as TGE etc.?
Or has it changed?
If so, how can I set it to use the same driver detect etc. as TGE?
This product fails to find a valid driver.
i.e. TGE/TGB etc. enumerate as D3D no probs. (as the gl drivers don;t work so well on my systems)
I've tried using the -directx, -opengl, -autodetect, -window, etc. switches, no go...
Is Constructor using the same driver hook set as TGE etc.?
Or has it changed?
If so, how can I set it to use the same driver detect etc. as TGE?
#2
Guess it limits me to use on only one of my PC's.
Thanks.
Might want to change this then:
System Requirements
Windows 2000/XP/Vista
Pentium III 500
512 MB RAM (1 GB Recommended)
OpenGL or DirectX Compatible 3D Graphics Accelerator
To this:
System Requirements
Windows 2000/XP/Vista
Pentium III 500
512 MB RAM (1 GB Recommended)
OpenGL Compatible 3D Graphics Accelerator
04/12/2007 (10:06 am)
Darn.Guess it limits me to use on only one of my PC's.
Thanks.
Might want to change this then:
System Requirements
Windows 2000/XP/Vista
Pentium III 500
512 MB RAM (1 GB Recommended)
OpenGL or DirectX Compatible 3D Graphics Accelerator
To this:
System Requirements
Windows 2000/XP/Vista
Pentium III 500
512 MB RAM (1 GB Recommended)
OpenGL Compatible 3D Graphics Accelerator
Torque Owner John Kabus (BobTheCBuilder)