Game Development Community

Detail Level 0

by Ben Immel · in Constructor · 04/11/2007 (3:43 pm) · 3 replies

Everything with constructor is awsome, except for two things. One, the one thats driving me crazy, is when I export and try to put it in the game, it says it was unable to read detail level 0, and couldnt load the file. The second is when I re open a scene, the lights all revert to up (spotlights). Anyone else have this problem so far? Thanks

#1
04/11/2007 (4:49 pm)
You either need to use TGE 1.5.1 (located on your My Account page) or use "Export As Legacy DIF...".

No idea on the lights thing. Do you have a solid series of steps to reproduce it from a new scene?
#2
04/11/2007 (6:05 pm)
Not sure what you mean by series of steps...
#3
04/11/2007 (6:57 pm)
Step 1) Look at the forums funnily
Step 2) Scratch my ass
Step 3) Load Constructor
Step 4) Add an omni_light
Step 5) Save scene file to foo.csx
Step 6) Close Constructor
Step 7) Load my saved foo.csx
Step 8) Scratch my ass again
Step 9) See that my light is still an omni_light
Step 10) Tell you I can't reproduce your bug
Step 11) Explain what a "series of steps" are in a humorous way =P