Game Development Community

The upcoming IAV pack.

by Adam Wilson · in General Discussion · 04/11/2007 (2:18 pm) · 62 replies

In addition to the 3D geometry of the IAV (.dts\.max), we will provide all vehicle support scripts, documentation on integrating with TGE\TGE-A, muliple skins for different camo types, driver and passenger seat mounts (for interior), with associated action maps, animated hatches, and working TLK brake and head lights.

members.cox.net/wilsonismad/21csi/frontLights.jpg
members.cox.net/wilsonismad/21csi/backwithLights.jpg
members.cox.net/wilsonismad/21csi/front.jpg
members.cox.net/wilsonismad/21csi/backdoor.jpg
members.cox.net/wilsonismad/21csi/plow.jpg
members.cox.net/wilsonismad/21csi/cannon.jpg
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#1
04/11/2007 (2:38 pm)
All i can say is....WOW!!!

Incredible detail and actual working brake and head lights with working script? I'm definately picking this up when it becomes available. It would be perfect for our urban war project. What is the poly count on that? What formats will the model be in? Can we see some shots with the optional skins? Are all the wheels powered, 4wd, etc? What is the projected price and date of release?
#2
04/11/2007 (2:38 pm)
Wow, thats pretty
#3
04/11/2007 (2:53 pm)
Jehsup--

Detail Polys - 2548
Format as of right now will be - Max 8 and DTS
The optional skins are being created at this time and as soon as they are done I will post some new shots.
The back 4 wheels power it and the front 4 wheels are for turning.
I have not come to a price.
#4
04/11/2007 (2:58 pm)
Wow.....great attention to detail!
#5
04/11/2007 (4:16 pm)
Very nice...make you want to jump inside and go for a spin.
I want to try a couple of these in the Starter.racing mod. Just imagine catching some air in one of these.
#6
04/12/2007 (4:16 am)
This is something any true modern warfar developer will want to pick up, you should add some Styker pack stuff on it ala rails. willl the engineer model and the cannon model all be functional?. just a thought, but would make a awesome pack, figure 20-30 bucks a piece, maybe charge the same as the tank pack.it also has 2 fully functioning multifunction vehicles. maybe more if the engineer plow works :)
#7
04/12/2007 (1:08 pm)
Optional Skins

members.cox.net/wilsonismad/21csi/FrontSandHeadLights.jpg
members.cox.net/wilsonismad/21csi/FrontSwatHeadLights.jpg
members.cox.net/wilsonismad/21csi/FrontForestCamoHeadLights.jpg
members.cox.net/wilsonismad/21csi/FrontUNHeadLights.jpg
#8
04/13/2007 (8:36 am)
I had to show the mounted machinegun

members.cox.net/3dwilson/gun.jpg
#9
04/13/2007 (3:36 pm)
So how many mount points are we talking on this, a driver, a gunner and then a few for te passengers? have you created a drivers view masking? That with the skins and a mountable machine gun, gees thats a must to have. if you can get create a pack similar to the tank pack with this, that would rock. would you need the tank pack to get this to work? or will you provide the engine code for the specific functions (8 wheel suspension and such?) id say 40 bucks definitly if all the scripts are upto date ala 1.5.

Just sweet.
#10
04/17/2007 (9:06 am)
Had to showoff the ala rails..

members.cox.net/monwilson/21csi/cage03.jpg
members.cox.net/monwilson/21csi/cage02.jpg
members.cox.net/monwilson/21csi/Cage01.jpg
#11
04/17/2007 (9:36 am)
Edward Moyer@

We will have many mount points set up but at this time they are undetermined what there function will be..


Here is a screen shot of all the hatches that have animations to them..

members.cox.net/monwilson/21csi/AllDoorsOpen.jpg
#12
04/17/2007 (10:22 am)
So howmuch for a beta copy :)
#13
07/02/2007 (9:25 am)
I hade to post our updates on the progress.

All meshes provided in 3ds Max 8 and Blender 2.44 with all associated animations, LODs.
All base skins provided as Photoshop PSDs and PNGs.
All of the necessary script files and per mount node Actions Maps.
Working TLK implementation for break lights and head lights.
Unlimited number of runtime skin swaps (TGE) and single skin swaps (TGE-A).
The Weapons (cannon and .50 caliber machine gun, Projectiles and the particle effects.
Source code modifications for both TGE and TGE-A engines.
Drag and Drop incorporation into clean TGE 1.5.2.
Sample ModBase game directory provided for TGE-A 1.0.1.
Tested in TGE (1.5.2) and TGE-A (1.0.1) in both single player and multiplayer modes.

As of right now it is in the approval stage and has been in the hands of Garage Games for over a week.

EDIT::
#14
07/02/2007 (9:40 am)
It looks really nice!
#15
07/02/2007 (9:45 am)
Nice work !
#16
07/02/2007 (11:05 am)
Wow! That looks great! Any firm idea of what it will sell for?
#17
07/02/2007 (1:58 pm)
Jehsup.. not at this time..
#18
07/03/2007 (6:39 pm)
Awesome, this is a mmust buy pack, ill be there the first day
#19
07/11/2007 (2:08 am)
Very nice that the Blender files are provided. Thanks. I'll definitely have a closer look at this one when it shows up in the shop.
#20
07/11/2007 (2:35 am)
Cool, looks great. Any ETA for that pack?
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