Game Development Community

Spiral Tutorial

by Richard: · in Constructor · 04/11/2007 (1:37 pm) · 12 replies

Until I saw how dirt easy this was, I had no idea I was gonna write about it. Hopefully it will be of some help to some one. www.cybereye-visioneering.com/smileys/wink.gif
www.cybereye-visioneering.com/csx/icon.jpg

~Cheers

About the author

I play bluegrass mandolin & was twice scouted by the Mets. During the cool season, from my garage, I reverse-engineer UFO propulsion systems.


#1
04/11/2007 (2:00 pm)
Very helpful, thanks.
#2
04/11/2007 (8:05 pm)
It's good to see somebody put it in writing. This (the spiral tiling capability) is one reason TC is cooler than the competition.
#3
04/11/2007 (8:13 pm)
Awesome Tutorial thanks for sharing.
#4
04/13/2007 (11:16 am)
Thank you. Suggest you submit as a resource and or put in the constructor TDN.
#5
04/13/2007 (11:32 am)
Hi all,

Much appreciate the comments .. btw .. anyone interested in How to make Arches .. spent a day getting this perfected and am considering another Tut.

Oh Vashner, what's this TDN ?
#6
04/13/2007 (12:06 pm)
Yes, an arch Tut would be good. TDN stands for Torque Developer Network, can be found HERE
It's basically wikipedia, for Torque and all related stuff.
#7
04/13/2007 (12:18 pm)
Hi Anguel,

Yep tried the TDN access but only ever receive the "Only Constructor owners can access this content." prompt.

Perhaps I can just continue posting here ?

~Ciao
#8
04/13/2007 (12:37 pm)
Richard when you get that message just click login. That's all I had to do to get access.
#9
08/22/2007 (6:26 pm)
I am having a problem using this tutorial and creating the spiral stairs. When I make them in constructor 1.0.3 they look fine. After I export them using the file/export/torque game engine(map2dif plus) and bring them into Torque 1.5.2 some of the stairs seem to be placed on top of one another. I have even tried using the export to dif and I am getting the same results. Anyone know of a fix or what I might be doing wrong.
#10
08/25/2007 (5:48 am)
Hi Kevin,

Would you be able to provide a link to a screen-cap that might illustrate the effect? All seems to work at this end.

~Cheers
#11
08/25/2007 (10:49 am)
Richard

I hope I did this correctly. Here is a screenshot from in game of the stairs.

www.backalleygames.com/stairs.jpg
I have tried this with different types of geometry and 8 out of 10 times I get something like this or worse.
#12
08/29/2007 (1:50 pm)
Hi Kevin,

My apologies for the delay.
I spent a fair bit of time doing a number of mutations of this, but thru Constructor 1, 2 and 3 everything essentially works as it should.

Another thought I came up with is maybe try a rectangle and move the Pivot Point " before " you begin doing a radial clone. The only difference here is setting this point first and not during the process. Once this is done, press radial Clone and ignor the step for placing the PP and simply set the variables for the vertical and angle offset and lastly choose a number for the Clones.

~Ciao