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Problem compiling Linux dedicated server from HEAD

by Mike Stoddart · in Torque Game Engine · 07/04/2002 (6:24 pm) · 2 replies

I'm trying to build my game, which is built from a CVS HEAD version from a couple of weeks ago. I'm trying to build the dedicated server, but I'm getting the following:

Quote:platform/platformAL.h:14:24: al/altypes.h: No such file or directory
platform/platformAL.h:15:25: al/alctypes.h: No such file or directory
platform/platformAL.h:16:25: al/eaxtypes.h: No such file or directory
platform/platformAL.h:20:24: al/al_func.h: No such file or directory
platform/platformAL.h:21:25: al/alc_func.h: No such file or directory
platform/platformAL.h:22:25: al/eax_func.h: No such file or directory
make[1]: *** [out.GCC2.RELEASE/audio/audio.obj] Error 1
make: *** [default] Error 2

I'm using Mandrake 8.2, and I've installed both the runtimes libraries and SDK for openAL from the Mandrake CD. If I try to clean the build to try to rebuild dependancies, I get:

Quote:targets.map2dif.mk:9: *** commands commence before first target. Stop.
make: *** [clean] Error 2

Has anyone come across this, or can anyone suggest what to do?

Thanks

#1
07/04/2002 (11:04 pm)
Don't know about the second problem, but the first is the infamous case-mangling problem. Look at your torque/lib/openal/ directory. I bet it contains "linux" and not "LINUX". The case seems to consistently get trashed when the directories are copied from a windows drive.
#2
07/05/2002 (6:54 am)
Really? Weird - I've managed to copy the Torque directory from Windows to Linux so many times in the past without problems. Thanks though!