Game Development Community

Need a .cfg file.

by Rojalee · in Artist Corner · 04/11/2007 (6:09 am) · 1 replies

Anyone have a base .cfg file.

I really need to try and figure out how to get the cam node to not animate and I think this will be the best way.

Thanks in advance.
Robert

Here is my current .cfg file:
+Error::AllowUnusedMeshes

-Materials::NoMipMap
-Materials::NoMipMapTranslucent
+Materials::ZapBorder

+Param::SequenceExport
-Param::CollapseTransforms

=Params::AnimationDelta 0.0001
=Params::SkinWeightThreshhold 0.001
=Params::SameVertTOL 0.00005
=Params::SameTVertTOL 0.00005
=Params::weightsPerVertex 1

+Dump::NodeCollection
+Dump::ShapeConstruction
+Dump::NodeCulling
+Dump::NodeStates
+Dump::NodeStateDetails
+Dump::ObjectStates
+Dump::ObjectStateDetails
+Dump::ObjectOffsets
+Dump::SequenceDetails
+Dump::ShapeHierarchy

NeverExport
__mainTree
__meshes
unlink
cam

However, it doesnt seem to be working.
As the cam is still being exported.
Any ideas? Maybe the syntax is incorrect?

Thanks in advance
Robert

#1
04/11/2007 (1:39 pm)
Fixed it:

for AlwaysExport or NeverExport etc....you must have a colon at the end for MS3d.

ie: AlwaysExport: