Game Development Community

How is the player debris object used in game?

by Andy Hawkins · in Torque Game Engine · 04/11/2007 (5:22 am) · 3 replies

There's this object in data/shapes/player/debris_player.dts.

How is it used? It's looks kinda like a drill bit of a chest or something.

#1
04/11/2007 (5:40 am)
I don't think it works anymore. It used to work in versions 1.2 and 1.3, something was broken in 1.4 and above. I haven't really looked into it as I don't require this feature.

What it enabled you to do was create a shape file that was split into pieces. Typically, this shape would represent the parts of a player that were blown to pieces upon death. I.e. a debris explosion would be triggered on player death.

It still works for vehicles though. You have to configure the shape file correctly for best results.
#2
04/11/2007 (6:52 am)
Debris objects (Player class) works in latest TGEA which is built ontop of 1.4.2.
#3
04/11/2007 (4:08 pm)
Thanks for the info guys :)