Game Development Community

Torque's Map size

by Michael Dimitrievski · in General Discussion · 04/10/2007 (5:30 pm) · 3 replies

Hello everyone! I'm sure this question has been asked a bazillion times.. however being on a naval ship with small amount of bandwidth and a shared computer I don't currently have the ability to scan through pages upon pages of posts to actually find and answer. I am wondering at how large of a terrain can be stored in one map? Also how many entities can be put there (buildings, trees, characters)? I know a lot has to deal with the LOD, lighting, and other such stuff so that it doesnt bog down the computer/bandwidth. Is there an actual size limit that the torque engine puts on the terrains?

I am currently starting to work on a FPS with a buddy of mine... hoping to get a few more people to help out. After this I want to try to make a small scale rpg but am not quite sure as to how I am going to set it up. I would like to have it all in one world so the loading would only be done once. If it's not possible, I could always have different areas load different missions somehow or if someone could point me to a link on how to do on the fly loading with torque that could work also.

Again, I hate to be a pain... asking questions that have probably been asked many times over. But again, due to deployment, searching the forums is almost impossible.

Thanks for any help!!!

#1
04/10/2007 (5:49 pm)
The answers are around, i wish i could give you a exact answer for those as the variables are slightly different from map to map, based on complexity of models, terrain tiling, and a selection of other settings. and as far as size each map is fairly large which from a player point of view is a few square miles.

I understand you issue about being on board a naval vessel, i recommend that you save your webpages as htmls. Thats what i have done, im on a 56k modem, and it improves my situation later on instead of continiually flipping back and forth its all in one neat directory that you can access offline. And i have posted some code for trigger based zoning. just look under my name youwill find it under one of my posts i have made.
#2
04/10/2007 (5:56 pm)
This link should tell you all you need to know:

http://tdn.garagegames.com/wiki/TGE/WorldBuilding/Real_World_Terrain

Torque levels are 2 sq Km, but this link will give you some info on larger areas...
- Ronixus
#3
04/12/2007 (12:55 am)
TY for the info and the link. It looks as i should be able to answer a lot of questions from there.... not that i have a lot of time right now to do that but it will definately be a good starting point.