Cam node
by Rojalee · in Artist Corner · 04/10/2007 (3:59 am) · 4 replies
Hi, have a model, and I added a cam node,
however, unless I attach it to something, it borks the animations.
but if I attach it, the camera bobs.
Any ideas?
ps, without the cam node, my view is at about the waist.
Thanks in advance.
Robert
however, unless I attach it to something, it borks the animations.
but if I attach it, the camera bobs.
Any ideas?
ps, without the cam node, my view is at about the waist.
Thanks in advance.
Robert
About the author
#2
*still looking*
I believe what I need is to use a .cfg file and put the cam node under NeverAnimate...
however, I cant find an example of a .cfg file as a template.
here is my model in .SMD format.
04/10/2007 (2:59 pm)
Tried "unlink" and "Unlink", neither worked, so perhaps i need to check into using a .cfg file on export.*still looking*
I believe what I need is to use a .cfg file and put the cam node under NeverAnimate...
however, I cant find an example of a .cfg file as a template.
here is my model in .SMD format.
version 1 nodes 0 "Scene_Root" -1 1 "CubixStudioMaleNPC" 0 2 "Bip01_Pelvis" 1 3 "Bip01_Spine" 2 4 "Bip01_L_Thigh" 3 5 "Bip01_L_Calf" 4 6 "Bip01_L_Foot" 5 7 "Bip01_R_Thigh" 3 8 "Bip01_R_Calf" 7 9 "Bip01_R_Foot" 8 10 "Bip01_Spine1" 3 11 "Bip01_Spine2" 10 12 "Bip01_Neck" 11 13 "Bip01_Head" 12 14 "Bip01_L_Clavicle" 12 15 "Bip01_L_UpperArm" 14 16 "Bip01_L_Forearm" 15 17 "Bip01_L_Hand" 16 18 "Bip01_L_Finger0" 17 19 "Bip01_L_Finger01" 18 20 "Bip01_L_Finger02" 19 21 "Bip01_L_Thumb0" 17 22 "Bip01_L_Thumb01" 21 23 "Bip01_L_Thumb02" 22 24 "Bip01_R_Clavicle" 12 25 "Bip01_R_UpperArm" 24 26 "Bip01_R_Forearm" 25 27 "Bip01_R_Hand" 26 28 "Bip01_R_Finger0" 27 29 "Bip01_R_Finger01" 28 30 "Bip01_R_Finger02" 29 31 "Bip01_R_Thumb0" 27 32 "Bip01_R_Thumb01" 31 33 "Bip01_R_Thumb02" 32 34 "Mount0" 28 35 "Mount1" 18 36 "Mount2" 12 37 "Mount3" 4 38 "cam" 2 39 "eye" 13 end skeleton time 0 0 0.000000 0.000000 0.000000 1.570796 -0.000000 0.000000 1 0.000000 0.000000 0.000000 0.000000 -0.000000 0.000000 2 0.002618 1.149659 0.000218 0.012711 0.012214 -1.569913 3 -0.117936 0.000085 -0.001505 -0.012704 0.032617 -0.001298 4 0.117692 0.101472 0.006634 0.013318 -0.013443 -3.028096 5 -0.482941 0.000000 0.000000 -0.000000 -0.010891 -0.000000 6 -0.531512 0.000001 0.000000 0.158513 0.067507 -0.114413 7 0.117955 -0.101472 0.004064 -0.013313 -0.013438 3.028096 8 -0.482941 0.000000 0.000000 0.000000 -0.010891 -0.000000 9 -0.531513 0.000000 0.000000 -0.158513 0.067502 0.114413 10 -0.077473 0.000000 -0.000081 -0.000000 -0.061916 -0.000000 11 -0.102186 -0.000000 -0.000256 -0.000000 -0.114195 0.000000 12 -0.324190 -0.000000 -0.006311 -0.000000 0.479917 -0.000001 13 -0.095610 0.000001 0.000000 -0.000000 -0.098219 0.000000 14 -0.001953 0.071553 0.006098 -2.668239 0.087160 -1.739147 15 -0.159304 0.000000 0.000001 0.002008 0.107109 0.924313 16 -0.317397 0.000000 -0.000001 -0.000001 -0.013862 -0.000000 17 -0.307598 -0.000001 -0.000000 1.570000 0.047660 0.174533 18 -0.097753 -0.000382 -0.008508 0.000797 0.022068 0.000018 19 -0.041471 -0.000001 0.000001 -0.000000 0.147918 0.000000 20 -0.047033 0.000001 -0.000000 0.000000 0.147919 0.000000 21 -0.028348 -0.045535 0.024747 -2.424699 0.608274 0.577232 22 -0.033164 -0.000000 0.000001 0.000000 0.660997 -0.000000 23 -0.042696 0.000000 0.000000 0.000000 0.116780 -0.000000 24 -0.001953 -0.071552 0.006098 2.668240 0.087164 1.739147 25 -0.159304 -0.000001 -0.000000 -0.002007 0.107108 -0.924313 26 -0.317397 0.000000 -0.000000 0.000001 -0.013862 0.000000 27 -0.307599 0.000001 0.000000 -1.570000 0.047659 -0.174533 28 -0.097752 0.000382 -0.008507 -0.000796 0.022068 -0.000017 29 -0.041471 -0.000000 0.000000 0.000000 0.147918 0.000000 30 -0.047032 -0.000000 0.000001 -0.000000 0.147918 0.000000 31 -0.028347 0.045536 0.024747 2.424700 0.608275 -0.577230 32 -0.033164 0.000000 0.000000 -0.000001 0.660998 -0.000000 33 -0.042697 0.000000 0.000001 -0.000000 0.116780 -0.000000 34 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 35 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 36 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 37 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 38 -1.500000 -0.50000 -1.50000 0.000000 0.000000 0.000000 39 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
#3
I think the proper way I described earlier, would have been more complete by having you parent it to the Bounds object to complete the Chain, I think would work.
.CFG files are there for this purpose...;). I would suggest learning about them.
Good luck.
04/15/2007 (7:04 pm)
I have a Parent Node located near World Origin[named Unlink], it's Child Node is the Cam; sorry if I led you astray earlier about not parenting it to the player...which my method does and works. The Unlink/Cam chain is the second rig in the scene, the player hierarchy is the first.I think the proper way I described earlier, would have been more complete by having you parent it to the Bounds object to complete the Chain, I think would work.
.CFG files are there for this purpose...;). I would suggest learning about them.
Good luck.
#4
07/21/2009 (9:26 pm)
I dont know if its the same problem, but this method is not working for me. I set up everything as you sais rex, and look at forge soldier example in 3dsmax but everytime i jump with my character(3rdperson) the camera jerks. As if it try to go back to the pelvis instead of the Cam node... anyone knows how to fix this???
Torque Owner Thak