Dif smoothing
by Dale Best · in Constructor · 04/10/2007 (2:21 am) · 2 replies
Anybody know how to sort this out inside of Torque Constructor. Or if it's been implimented?
#2
If I am wrong about these assumptions, please let me know.
Cheers,
Fredrik S
04/12/2007 (10:48 am)
This was the first thing I checked out. The smoothing appears to be automatically generated once the angles of two faces hit a certain number. I am not 100% how the light_smoothing scale works, but by fiddling with it I have gotten quite different results one a single mesh. Also.. I do believe that the smoothing_scale is world wide, so any number you enter there will be applied to all objects in your map.If I am wrong about these assumptions, please let me know.
Cheers,
Fredrik S
Torque Owner Dale Best
Default Studio Name
light_smoothing_scale : 1.0
Inside constructor :
click on the brush you want to smooth
in the properties panel ---> edit properties
enter in a value
Seems to be what I need.