Game Development Community

Dif smoothing

by Dale Best · in Constructor · 04/10/2007 (2:21 am) · 2 replies

Anybody know how to sort this out inside of Torque Constructor. Or if it's been implimented?

#1
04/10/2007 (2:58 am)
Found something its doing something...

light_smoothing_scale : 1.0

Inside constructor :
click on the brush you want to smooth
in the properties panel ---> edit properties
enter in a value

Seems to be what I need.
#2
04/12/2007 (10:48 am)
This was the first thing I checked out. The smoothing appears to be automatically generated once the angles of two faces hit a certain number. I am not 100% how the light_smoothing scale works, but by fiddling with it I have gotten quite different results one a single mesh. Also.. I do believe that the smoothing_scale is world wide, so any number you enter there will be applied to all objects in your map.

If I am wrong about these assumptions, please let me know.

Cheers,
Fredrik S