Game Development Community

Lighting Issues

by Bryce "Cogburn" Weiner · in Constructor · 04/09/2007 (10:18 pm) · 1 replies

I have a building made 100% in Constructor that has missing faces that become obvious after relighting the scene.

A building made in 3DWS but exported from Constructor is fine.

Must be the way I sliced up the first building.

Nevermind. :)

#1
04/09/2007 (11:39 pm)
I have come to notice Constructors CGS operations are not exactly optimized, some simple subtracting of cylinders from cubes will leave behind many 'odd' brush shapes. Very very very much like the early days of UnrealED.... Constructor seems to not like 'thinking' around overlapping brushes (unlike QUARK in which it cubes the overlap off before any CGS). I expect this is a point that will be further optimized down the road.