How to use Multiple Atlas Texture?
by Mquaker · in Torque Game Engine Advanced · 04/09/2007 (9:52 pm) · 4 replies
In former Atlas Blended Terrain, it was only allowed 4 texture.
We want to know how to use "multiple atlas texture" which is able to work on TGEA 1.01.
We would really like to know how its updated and how we can use it.
Many thanks ahead.
We want to know how to use "multiple atlas texture" which is able to work on TGEA 1.01.
We would really like to know how its updated and how we can use it.
Many thanks ahead.
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#2
04/18/2007 (7:56 pm)
Well got see the blood on my forehead from trying to get this to work.
#3
I don't know what multiple atlas texture is but if that means having to split the map into four-tile sections that just seems like a pain and a work-around in itself.
Using something other than a PNG to read for blended terrain would just really be fantastic, and frankly, I don't know why the limitation is there aside from using PNG besides some proprietary format. I'd really just rather have some functionality though.
04/21/2007 (12:11 am)
I was looking through the atlas code and the code (console function) for adding a blended terrain can accept an arbitrary amount of textures, so I would think it would be possible. Of course the texture that is held in the atlas file and used for this is the 4-layer PNG, and I get the feeling it is hard-coded to four in one or more other places. The other problem was that the import functions that are used by the L3TD plugin all seem very limited and hard-coded in certain ways to prevent more than 4 textures as well, and I can't generate a decent map without using the L3TD plugin. So as far as THAT goes I figured it would be too much of a problem because it just seems like too many things are hard-coded in various places. I was going to give it another shot after 1.02 whenever that comes.I don't know what multiple atlas texture is but if that means having to split the map into four-tile sections that just seems like a pain and a work-around in itself.
Using something other than a PNG to read for blended terrain would just really be fantastic, and frankly, I don't know why the limitation is there aside from using PNG besides some proprietary format. I'd really just rather have some functionality though.
#4
want to use more layers.
Finally, can we not use it yet ?
though it use,will take lots of time..
Can we use easily it in TGEA 1.02 version?
04/23/2007 (11:42 pm)
Thanks~~want to use more layers.
Finally, can we not use it yet ?
though it use,will take lots of time..
Can we use easily it in TGEA 1.02 version?
Torque 3D Owner Mark Dynna