Game Development Community

Slow?

by Greco Van der Ven · in Constructor · 04/09/2007 (1:58 pm) · 3 replies

I'm working on an Athlon1600 with 768 MB and a Radeon9550, which is well above the system requirements, but Constructor is running sluggish at best.

Loading the cathedral example takes 30 seconds, selecting all brushes from that cathedral takes about 3 minutes. And even when I'm not doing anything in an empty scene, Constructor constantly takes around 100% CPU time.

Moving around in 3D (perspective, textured, shaded) works pretty smooth though, even with the cathedral loaded and the view maximized, so I'm guessing the video card isn't the problem here.

Is this what could be expected, or might there be a problem somewhere?

#1
04/09/2007 (3:36 pm)
The cathedral is pretty much our "worst case scenario" scene. It can get pretty slow. The biggest thing holding you back right now is your RAM.
#2
04/09/2007 (6:44 pm)
Yeah i just found the "Brush Limit" I guess you could say cause now my scene wont even load, I built a massive roman palace with coulombs arches and allot of detail final brush count before it died was 5,728. This was all on an Athlon 64 3000 with 2 gig of ram and an Nvidia FX 6800 AGP. I really doubt that it could be used in a game anyways without portals you would be crunching some huge polygons

PS. It died in the middle of a save so i suppose that is why it wont load and when i say died i mean error box popped up and said send a report blah blah and closed constructor ether way it was just a test to see how much i could do before it barfed that way i know the limits..... is there a recommended limit for TGE 1.5 and TGEA as far as brush count for an interior?
#3
04/09/2007 (7:25 pm)
Just ballparking I wouldn't push a single TGE or TGEA Interior above about 2000 brushes. If you get above that it is time to start splitting up your scene in to separate pieces (which will be more performant anyway).

TGEA is pretty sensitive to the vertex count since it uses a single 16 bit index buffer. If you add a couple hundred more brushes to the demo building you will see it start to go "crazy".