MAP Version 2 Brushdef3
by Christopher · in Constructor · 04/09/2007 (9:52 am) · 1 replies
Howdy,
I've written software as a part of a thesis research project in which I convert CAD files (Particularly .IFC files into .MAP Version 2) into the Doom 3 game engine format. Primarily it is brushDef3 format. We are looking to change the engine we use to Torque. Will there be any support for loading Doom 3 .MAP files? I've tried to use the map2dif but that only seems to work for Quake 3 map files and earlier. Quake 3 is 8 years old. Any idea if Doom 3 maps will be supported? Thanks
-Christopher
I've written software as a part of a thesis research project in which I convert CAD files (Particularly .IFC files into .MAP Version 2) into the Doom 3 game engine format. Primarily it is brushDef3 format. We are looking to change the engine we use to Torque. Will there be any support for loading Doom 3 .MAP files? I've tried to use the map2dif but that only seems to work for Quake 3 map files and earlier. Quake 3 is 8 years old. Any idea if Doom 3 maps will be supported? Thanks
-Christopher
Torque Owner Alexander Kim
http://zhlt.info/
add options to Export Configurations in Constructor and go...
p.s. Entities add to entity database too.