Model Viewpoint - Answered
by Rojalee · in Artist Corner · 04/09/2007 (4:25 am) · 3 replies
Hello,
I have a player model, and when I export the .DTS, and put it in the game, the 3rd POV is at his feet.
Any idea whats causing this?
Thanks,
Robert
PS did a search for every combo of Viewpoint, Camera, Node, and Player I could think of. No results.
I have a player model, and when I export the .DTS, and put it in the game, the 3rd POV is at his feet.
Any idea whats causing this?
Thanks,
Robert
PS did a search for every combo of Viewpoint, Camera, Node, and Player I could think of. No results.
About the author
#2
Now I have a different problem.
The camera bobs.
not good. any suggestions?
04/09/2007 (5:35 am)
Hey found it.Now I have a different problem.
The camera bobs.
not good. any suggestions?
#3
If you have a license for ShowToolPro; take a look at the Sequence Parameters with a loaded shape. Note if a Node is included in the sequence or whether or not it contains rotation data. I started out by producing a spread sheet with the stock SDK sequences and all the dialog's data...very helpful in seeing how the various sequences were produced, ;). Selective use of the .CFG file during export proces will help with this process.
04/15/2007 (8:28 am)
Do not parent the Cam Node to the player's body, or do NOT have it animated during the ROOT sequence or anyother animation you don't want rotations applied to...my opinion. Search "Camera bob"...?? A FAQ...it is.If you have a license for ShowToolPro; take a look at the Sequence Parameters with a loaded shape. Note if a Node is included in the sequence or whether or not it contains rotation data. I started out by producing a spread sheet with the stock SDK sequences and all the dialog's data...very helpful in seeing how the various sequences were produced, ;). Selective use of the .CFG file during export proces will help with this process.
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