Values?
by PuG · in Constructor · 04/09/2007 (12:49 am) · 3 replies
Hi, firstly great job in releasing Constructor free to the public! :)
Ok, one thing ive noticed, the Value box doesn't display the total selected brush proportions (only mouse position)? instead you have to go to Tools tab - I think it would be useful to have that displayed somewhere :)
When creating brushes then axis seems to be either swapped around or incorrectly marked.
For instance - for size, Z axis effects the Y axis? (Im guessing due to a bug).
Keyboard shortcuts?
Is it possible to hide selection sets?
The only other problem ive been finding, (as I Lightwave user), because it looks very similar I keep hitting the space bar to try and swap between vertices's, faces and brushes :)
Still, keep up the good work!
Regards,
Ok, one thing ive noticed, the Value box doesn't display the total selected brush proportions (only mouse position)? instead you have to go to Tools tab - I think it would be useful to have that displayed somewhere :)
When creating brushes then axis seems to be either swapped around or incorrectly marked.
For instance - for size, Z axis effects the Y axis? (Im guessing due to a bug).
Keyboard shortcuts?
Is it possible to hide selection sets?
The only other problem ive been finding, (as I Lightwave user), because it looks very similar I keep hitting the space bar to try and swap between vertices's, faces and brushes :)
Still, keep up the good work!
Regards,
#2
I do apologies, I really meant the numerical input for the brush size (my fault :)).
If I draw out a cube, then go to the tools tab and increase the height of the cube via the numerical input I have to adjust the Z axis number rather than Y :) (X appears to be fine).
Right thanks for the info on how to hide sets :)
Ok I tried doing some mapping yesterday with Constructor, but the main sticking point ive been finding is the Grid & Grid snap.
The problem is from what I can see is its similar to normal 3d Modeling software? (e.g. Lightwave).
Most CSG editors work by having the Grid Snap set to the Grid size, and that both is adjusted when the grid size is increased/decreased say by using the brackets key.
Currently you are simply limited by the grid snap scale, and having to go into prefs to adjust it simply kills all work flow :(
I think (from my view) this is slightly over engineered - and using a simpler (tried and tested) system would be far more practical for mapping.
Units, I like the idea of being able to map in a standard measurements system (e.g. metric), but I think having units available is very important, as again its normally a software standard. (e.g. 32 units = 1 Torque meter, and applies to most CSG editors, 3DWS, QuArK).
Small Bug: if you using the free camera mode to fly around, then go back to the interface you end up stuck on the panels when you then try again to fly around on the perspective view.
Great Job!
Regards,
04/10/2007 (1:28 am)
Hi Dave, thanks for the reply :)I do apologies, I really meant the numerical input for the brush size (my fault :)).
If I draw out a cube, then go to the tools tab and increase the height of the cube via the numerical input I have to adjust the Z axis number rather than Y :) (X appears to be fine).
Right thanks for the info on how to hide sets :)
Ok I tried doing some mapping yesterday with Constructor, but the main sticking point ive been finding is the Grid & Grid snap.
The problem is from what I can see is its similar to normal 3d Modeling software? (e.g. Lightwave).
Most CSG editors work by having the Grid Snap set to the Grid size, and that both is adjusted when the grid size is increased/decreased say by using the brackets key.
Currently you are simply limited by the grid snap scale, and having to go into prefs to adjust it simply kills all work flow :(
I think (from my view) this is slightly over engineered - and using a simpler (tried and tested) system would be far more practical for mapping.
Units, I like the idea of being able to map in a standard measurements system (e.g. metric), but I think having units available is very important, as again its normally a software standard. (e.g. 32 units = 1 Torque meter, and applies to most CSG editors, 3DWS, QuArK).
Small Bug: if you using the free camera mode to fly around, then go back to the interface you end up stuck on the panels when you then try again to fly around on the perspective view.
Great Job!
Regards,
#3
04/10/2007 (1:15 pm)
Z is up just like in Torque (and 3D Studio Max).
Associate David Wyand
Gnometech Inc.
Yes I'd like to expand the Values Form sometime in the future, but we'll have to see.
Do you have an example of the axis being swapped? Dragging out a cube in the top view just now appears to work as I would have expected, with the top view letting you change the X and Y sizes directly and the Z size being inferred with the initial drag out. And after that you may modify each axis individually with either the tool handles or typing in the values.
Ah, perhaps that is it: the initial drag out. When you first draw out the bounding box you have control over two axes. The third becomes the smaller of the other two. The SHIFT and ALT keys also play a role when using the tool handles. This is different from LightWave where you first draw a 2D bounding box and then as a second step drag out the third. There's only so much LightWave I can put into an application before the other 3D app users start to complain. :o)
As for the keyboard shortcuts, see Help->Documentation->Keyboard Shortcuts.... There currently is no method to change them.
And hiding all objects of a selection set may be done by first selecting all objects in the set -- such as clicking on the '+' button in the Selection Sets Form found under the Sets tab of the default layout -- and then using one of the operations under the Objects menu or the keyboard shortcuts. This allows you to either hide the selection set objects (CTRL+H) or hide everything but the selection set objects (ALT+CTRL+H).
- LightWave Dave