Which version of *.dif's should I export ?
by Petteri Huttunen · in Constructor · 04/09/2007 (12:38 am) · 3 replies
I'm using the the tgea 1.0 commercial version.
I made a cube, hollowed it , made a door.
Saved the scene as xxxx.csx
As I export it to the game ( as Legacy TGEA dif) it flips some of the polygons inside out
and vice versa, and doesn't draw some of the polygons at all.
As I export it as a *dif, nothing appears in to the world/ builder.
And at last: If I export as Legacy *.dif it crashes the editor/game.
What I'm doing wrong ?
I made a cube, hollowed it , made a door.
Saved the scene as xxxx.csx
As I export it to the game ( as Legacy TGEA dif) it flips some of the polygons inside out
and vice versa, and doesn't draw some of the polygons at all.
As I export it as a *dif, nothing appears in to the world/ builder.
And at last: If I export as Legacy *.dif it crashes the editor/game.
What I'm doing wrong ?
#2
I'm still having issues with lighting as well, basically they don't light anything :| i'm certain i'm doing something very wrong though.
04/09/2007 (6:44 am)
There are quite a few of these little bugs and no doubt will be sorted out. I had the same issue with tge and flipping or otherwise missing polys altogether. I stumbled onto the same solution you did save->quit->open->export. Also when opening a complex model it takes a crazy amount of fidgiting with various tools to get the menus *un-greyed*, this also happens when switching between various tools as well.I'm still having issues with lighting as well, basically they don't light anything :| i'm certain i'm doing something very wrong though.
#3
04/09/2007 (7:56 am)
Make sure you switch the viewport to dynamic!
Torque Owner Petteri Huttunen
Default Studio Name
If I want to my *dif.s to look right
here's the method:
1. Make a level etc.
2. Save the level (.csx)
3. Quit Constructor
4. Open Constructor
5. Open your level
6. Export as Legacy TGEA dif
7. it's alive !!!!! /Works
Wild guess that something is broken here :)
PS. updated to 1.01 version of TGEA just in case.
It didn't help in this case however.