Game Development Community

How to use DTS backed into DIFs function?

by Mquaker · in Constructor · 04/08/2007 (11:59 pm) · 3 replies

We are now using Constructor, it is really nice tool.
But we have one question.
We would like to use the Constructor's new function; DTS baked into DIFs

We added existing DTS to Constructor and made it by "Export As DIF"
And then we added it in TGEA 1.01 Demo, but couldn't call upon the game editor.

How can we use the DTS backed into DIFs function in the game.

Thanks~

#1
04/09/2007 (12:25 am)
Static Mesh support will work in 1.02+ which is forthcoming or should be.
#2
04/09/2007 (12:33 am)
To be clear:

Static meshes are currently supported with TGE 1.5.1.

They are not supported with TGEA 1.0.1 but will be supported by TGEA 1.0.2.
#3
04/09/2007 (6:06 pm)
Thanks to the answer!