Game Development Community

AIClient/AIConnection

by Lally Singh · in Torque Game Engine · 04/08/2007 (7:04 pm) · 4 replies

Hey all, I want to write a custom client for my Torque-based game that just logs in and automatically starts walking around in various patterns (possibly dynamically determined or just table-driven). Can I use AIClient or AIConnection for this? If so, any example code available?

Thanks in advance for your help,
-ls

#1
04/08/2007 (7:06 pm)
It's critical that the client looks to the server like any other player. E.g. the server can't know it's not a human on the other end of the network connection. I want to run lots of these to simulate load on the server.
#2
12/06/2009 (11:44 pm)
Have you done what you want to do?
How did you make the simluation client?
#3
12/08/2009 (11:03 am)
I did!

The client's a schedule()'d routine that runs and simulates keystrokes, which the normal keybindings pick up.

#4
12/08/2009 (3:02 pm)
Between that and disabling the canvas, that's pretty much all you need, right?