Help with DTS Exporter
by David Carrillo · in Torque Game Engine · 04/07/2007 (9:14 pm) · 2 replies
I have my bodymesh, and I use a biped with physique to animate it, but I can't export it, I now that I have to export as morph, and parent with a detail dummy, but when I export the inly wich export are de bones, well the tendons, Somebody nows how can get to export with physique. I'd tried with the tutorials about skin but it doesn't work by the same wat.
#2
04/08/2007 (9:15 am)
Ok thnks, I use physique because the tutorials say that I can do it, well whatever I've done wich you say before to begin this post and it doesn't works, and the player.max wich have skin modifier don't export too, the error is "Unkown System Exception" and the dts utiliy script marks exportFile dtsFileName, in other PC just close the 3D studio; but the xporter create a tree wich have a base01 and a star01 en the details, what do I have to do
Torque Owner Thak
The model needs to be named "whatever2" and you need a "detail2" dummy linked to the bip01 root node. Also you will need a cfg file in the same location as the .max file.
Lastly you really should use the skin modifier and not physique.