Game Development Community

Quarter View supported?

by Chris Kim · in Torque Game Builder · 04/05/2007 (10:27 am) · 5 replies

Hi, I'm trying to create turn-based strategy game that requires quarter view.
It's basically tiled view with camera rotated and lowered, different from top-down view that TGB tiles are viewed.
Is this some that can be supported by TGB or exteded easily?

Has anyone done this or are there games that show this?
I'm curious to find out how it's done.

Thanks a bunch.

-Chris

#1
04/05/2007 (12:27 pm)
Something like the Adventure Kit is a good place to start: garagegames.com/products/90/
The isometric add-on pack: www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=12362
isn't out yet though as far as I can tell.
#2
04/05/2007 (12:42 pm)
IsoBuilder is awesome, exactly what I wanted. I can go ahead start planning on making a game.
Thanks a bunch.

Has anyone heard of a release date?
#3
04/05/2007 (1:05 pm)
It may not be the right place to ask this question but while I'm at it, please let me ask it here.
TGB and TGBX share many features. Will it merge to a single product down the road? Or they are going to be seperate product coping features back and forth?

I would like to see IsoBuilder on TGBX but I'm not sure if it will happen.
If TGB will merge into TGBX, it may be a possibility.

Thanks.
#4
04/05/2007 (1:14 pm)
Nothing I've heard has indicated that they plan on consolidating them into one product (any time soon anyway). They have very distinct benefits as they are right now and I think you'll see them grow in different directions with as much cross pollination as possible but with distinct capabilities and features specific to their environments. I think the TGB 1.5 beta shows just how much life TGB will continue to have on it's own outside of TorqueX and yet taking some of the concepts from TorqueX as it goes.
But that's just my view of things.
#5
04/05/2007 (4:51 pm)
@Chris: TGB and TGBX are very different tools. The naming gets a little confused because TGB is a tool -and- an engine (T2D), where TGBX is a tool for the Torque X engine. I immagine that the ISO pack required some significant engine modifications to work in addition to the tools, so it wouldn't be as simple as merging the editor integration over to TGBX - there would also have to be a lot of work porting the engine-side modifications over to Torque X. Any work in that direction would be entirely up to the third party deveoloper working on the ISO pack, but the engines are different enough (written in two different languages) that it might require a complete rewrite of the ISO pack to work with Torque X.

That said, I would also like to see this awesome functionality in Torque X.