Introductory Tutorial
by Leo Smink · in Torque Game Engine · 04/04/2007 (5:18 am) · 5 replies
Hello,
I'm a new member of this forum. Just started the Introductory Tutorial. All goes well until I hit the start button; the mission is trying to load but stops at loading objects.
When I run the mission in the world editor all goes fine, when the player collides with a logo, the logo disappears.
Now I have removed all the files and start all over again with the tutorial and with the same result.
Anyone has an idea what goes wrong here?
Regards,
Frits
I'm a new member of this forum. Just started the Introductory Tutorial. All goes well until I hit the start button; the mission is trying to load but stops at loading objects.
When I run the mission in the world editor all goes fine, when the player collides with a logo, the logo disappears.
Now I have removed all the files and start all over again with the tutorial and with the same result.
Anyone has an idea what goes wrong here?
Regards,
Frits
#2
But now I have another problem; the cursor does not change anymore into the gane-cursor, so I can't look around anymore.
Do you know where can I find that?
04/04/2007 (8:00 am)
Thanks, found it. It was a bracket and a period in stead of a comma.But now I have another problem; the cursor does not change anymore into the gane-cursor, so I can't look around anymore.
Do you know where can I find that?
#3
If not this is your problem add this line. Dont forget to delete the dso file.
04/04/2007 (8:11 am)
Open playGui.gui and look at new GameTSCtrl(PlayGui) to see if you have this line noCursor = "1";
If not this is your problem add this line. Dont forget to delete the dso file.
#4
But I realy don't know why this line was not in playGui.gui.
04/04/2007 (9:01 am)
Thanks, that did the trick, the line was missing.But I realy don't know why this line was not in playGui.gui.
#5
-Gavin
04/04/2007 (9:32 am)
Unfortunately, every time you change something in the playgui.gui and save from the gui editor, it removes that line. Very frustrating, but at least there is an easy fix. As Fucifer mentioned, just add this line back in manually in a text editor. -Gavin
Torque 3D Owner mb
trace(on); // in the console to see more details.