Changing t2dTextObject text w/out resize
by Eric Robinson · in Torque Game Builder · 04/03/2007 (7:42 pm) · 1 replies
Is there any way to change the text within a t2dTextObject without resizing it?
Specifically I want to be able to change the text within a t2dTextObject without modifying its collision boundaries. Changing the text results in a change in object size results in a change in collision radius.
Alternatively, is there a way to set a fixed collision radius for an object (setting the collision circle scale is a pain and seems to not work)?
Specifically I want to be able to change the text within a t2dTextObject without modifying its collision boundaries. Changing the text results in a change in object size results in a change in collision radius.
Alternatively, is there a way to set a fixed collision radius for an object (setting the collision circle scale is a pain and seems to not work)?
Torque Owner Eric Robinson
// Changes the text of the object while fixing the collision circle. function kanjiObject::collisionSafeSetText(%this, %text, %diameter) { %this.text = %text; %this.setCollisionCircleScale(%diameter / %this.getWidth()); }