T2dTrigger Limitations?
by Eric Robinson · in Torque Game Builder · 04/03/2007 (5:35 pm) · 1 replies
I've been experimenting with a mounted t2dTrigger and it appears that only one object per scene update gets passed to the onEnter() callback. Is this true?
I tried this back in 1.1.2 using onStay() in addition to onEnter(). Each object within the trigger would receive an update. Has something changed or is there a difference in the way onEnter() and onStay() work?
I tried this back in 1.1.2 using onStay() in addition to onEnter(). Each object within the trigger would receive an update. Has something changed or is there a difference in the way onEnter() and onStay() work?
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