Game Development Community

T2dTrigger Limitations?

by Eric Robinson · in Torque Game Builder · 04/03/2007 (5:35 pm) · 1 replies

I've been experimenting with a mounted t2dTrigger and it appears that only one object per scene update gets passed to the onEnter() callback. Is this true?

I tried this back in 1.1.2 using onStay() in addition to onEnter(). Each object within the trigger would receive an update. Has something changed or is there a difference in the way onEnter() and onStay() work?

#1
04/03/2007 (9:21 pm)
@Eric, afaik ... 1.1.2 to 1.1.3 did not have a modification in t2dTrigger code, according to the changelog anyhow ... less I missed it ...