German CodeCreatures Engine benchmark/demo
by Stefan Beffy Moises · in General Discussion · 07/01/2002 (11:27 pm) · 6 replies
Hi there!
Just in case you don't know the amazing new CodeCreatures engine currently in development in Germany :-), here is a benchmark which could also serve as a "sneak preview" of what the engine is capable of...
but you need Pixel-/Vertexshaders (so at least a GF3, Radeon,...) and 512 MB Ram are recommended (and I guess at least 1200 Mhz are also "nice-to-have" to run this :-P ...)
you can get the benchmark here...
But I wouldn't use it for a game yet, I get a maximum of 19 fps at 1024x768 (PIII 866, GF 4 Ti 4200 64MB, 384MB Ram)... and the price is like 500 x Torque I think :-0 ... so I definitely stay with Torque ;-)!!
but it's a nice benchmark, anyway...
Just in case you don't know the amazing new CodeCreatures engine currently in development in Germany :-), here is a benchmark which could also serve as a "sneak preview" of what the engine is capable of...
but you need Pixel-/Vertexshaders (so at least a GF3, Radeon,...) and 512 MB Ram are recommended (and I guess at least 1200 Mhz are also "nice-to-have" to run this :-P ...)
you can get the benchmark here...
But I wouldn't use it for a game yet, I get a maximum of 19 fps at 1024x768 (PIII 866, GF 4 Ti 4200 64MB, 384MB Ram)... and the price is like 500 x Torque I think :-0 ... so I definitely stay with Torque ;-)!!
but it's a nice benchmark, anyway...
About the author
#2
It looks nice and all, but half a million poly's a frame just isnt justified, plus those super-high requirements really shouldnt be there.
Phil.
07/02/2002 (12:56 am)
IMHO the scenes from that demo do not compare well with the polycount used. Look at the same type of rendering in the 3DMark demo which uses far less poly's.It looks nice and all, but half a million poly's a frame just isnt justified, plus those super-high requirements really shouldnt be there.
Phil.
#3
If you are developing a commercial game today, you want an engine that will run on what people have in, minimum, 2 years time. Game makers have an ongoing problem that as development time drags on technology is screaming ahead and making their games look sad (example of the highest order: Daikatana).
Don't get me wrong, Torque is a fantastic engine, even when price is taken out of the equation, but it isn't going to produce games that, visually, can compete with Doom 3, Unreal 2003, and the new breed of games based on these engines.
The codecult engine is an engine of tomorrow aimed at commercial game companies. When games start to appear on a stable version of it, the requirements will no longer be high ;)
Sorry, just my two cents :P
Regards,
Brett
07/02/2002 (1:17 am)
There was a time when hardware rendering was optional.If you are developing a commercial game today, you want an engine that will run on what people have in, minimum, 2 years time. Game makers have an ongoing problem that as development time drags on technology is screaming ahead and making their games look sad (example of the highest order: Daikatana).
Don't get me wrong, Torque is a fantastic engine, even when price is taken out of the equation, but it isn't going to produce games that, visually, can compete with Doom 3, Unreal 2003, and the new breed of games based on these engines.
The codecult engine is an engine of tomorrow aimed at commercial game companies. When games start to appear on a stable version of it, the requirements will no longer be high ;)
Sorry, just my two cents :P
Regards,
Brett
#4
It is no techdemo.
my cents, too.
greetings
Daniel
07/02/2002 (5:34 am)
OK, but this is a benchmark to demonstrate the power of the engine. It is not meant to run on all systems or use an optimal count of polygons. The game developers themselves know how to use the engine or in whichway they want to. The benchmark shows what this engine can do and not how a game might look like.It is no techdemo.
my cents, too.
greetings
Daniel
#5
07/02/2002 (2:47 pm)
Crytek engine looks the same as this, www.crytek.de
#6
07/02/2002 (2:50 pm)
Those screenshots on the Crytek website are incredible!!
Torque Owner Sven "RaCooN" Knie
the codecreatures Engine is really an eye candy rich Engine and their licenses are not to bad ;-)
$29.000,-- for the SDK (without sources) and royalities
$100.000,-- for the full sources and royality free
one big bonus is their Editor, it looks great (like the UnrealED :D).
Do you know anything about the Indoor engine ??? I can't find any informations about Indoorlevels with the engine.