Game Development Community

Create a new animation problems

by LateNightCoder · in Torque Game Builder · 04/03/2007 (8:19 am) · 3 replies

Hi,

When I try to builda new animation it asks to select the material as usual, but it only shows one big tile instead of the set.

I can add all the frames however to the animation by using the little green 'add all' button. The only things is I then have to manually take out any frames I don't want in the animation and if at the end the ones I want are not in the correct order I can't rearrange them either.

I'm using 1.5 Beta2 on WinXP.

#1
04/03/2007 (12:12 pm)
Same thing here, only one frame is shown in the lower level of the animation builder.
#2
04/03/2007 (4:16 pm)
What is the cell count x and y set to on the image map? I'm guessing at least one of them is -1. The animation builder doesn't like this. It definitely should be able to handle this case, but it doesn't right now. If you open up the image in the image map editor and change the cell counts to their actual values instead of -1, everything should work fine.

I'll definitely be fixing this in the animation builder, but that should be a sufficent workaround for now.
#3
04/04/2007 (11:40 am)
Once I entered a 1 in both the cell counts, the cell width and height changed. I set the width and height back to what I wanted and the cell count changed to another number higher than 1.

However, leaving the new numbers as they were has sorted out the problem so the animation builder can be used now. Just a bit fiddly to get the cell count to change, but you're going to fix it anyway :)