Will Constructor Improve Loading Times?
by Scott Doerrfeld · in Torque Game Engine · 04/02/2007 (7:16 am) · 2 replies
One of the features that excites me about Constructor is the ability to "bake" DTS shapes into the DIF scene. So I am wondering...will a DIF with baked-in DTS objects load faster than if the DIF and DTS objects were defined separately in the mission file?
Also, a couple more features I was wondering about...
...Can you set a background image to model over?
...Is there an option to display measurements on the work grid (i.e. inches, feet, meters)?
Also, a couple more features I was wondering about...
...Can you set a background image to model over?
...Is there an option to display measurements on the work grid (i.e. inches, feet, meters)?
About the author
#2
04/02/2007 (8:30 am)
It depends on how they implemented it. It will be tons faster if the DTS shapes are part of the interior object ghost.
Associate David Montgomery-Blake
David MontgomeryBlake
I don't think reference images have been talked about in the blogs, either. I'm not sure if different unit measurements have been talked about, either. I'm thinking it would be more important to have a reference chart for how many default Max/Maya/Lightwave/etc units = 1 Torque Unit in it than arbitrary values, but they would probably be helpful when working with different engines that support .map files.