Game Development Community

TGB 1.5 Beta 2 released

by Justin DuJardin · in Torque Game Builder · 04/01/2007 (1:45 pm) · 27 replies

Hey Everyone,
Just wanted to drop a quick line here in the forums to alert you to my latest .PLAN that talks about the new TGB 1.5 Beta release that is available through your My Account downloads page starting today!

View the .PLAN here!

This Beta includes many new features and an up-to-date Mac Build, so be sure to check it out!

Cheers,
-Justin
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#21
04/02/2007 (9:36 pm)
Is it still possible to drop TGB into TGE? Our current project is using TGE+ extensively

Or is the next version of TGE going to address this? (I noticed a diff of the source a lot of things changed in a lot of places this time around)
#22
04/03/2007 (11:12 am)
@adam: I don't know if my version is messed up but I don't have a "lower section" from which to drag frames from. I can send you a screen shot if you would like.
#23
04/03/2007 (11:18 am)
TGB into TGE is getting harder and harder with each version.
TGB has its own approach to code structuring in the folders as well as 1.5 which isn't the same as 1.4 anymore which TGB bases on.

So: Possible but not without much work.
#24
04/03/2007 (11:36 am)
@James, Marc
TGB currently does deviate a bit from the standard Torque engine for dealing with things such as system resource management, and supporting the editor features, which would make merging quite interesting between the two.

That said, actually making T2D run in TGE should still be a relatively trivial task, you just wouldn't get the benefits of the TGB editors with out a bit of work.

Cheers,
-Justin
#25
04/03/2007 (11:54 am)
@Jordan: I have the same issues with the animation builder. See my post from below link

http://www.garagegames.com/mg/forums/result.thread.php?qt=60060


I also have the issue with not being able to remove things by droppping them on trash too.
#26
04/03/2007 (12:05 pm)
@Justin

Is the file I/O for Vista going to be brought to TGE/TGEA soon? Being able to throw prefs.cs/dso, config files and profiles out of the Program Files directory is quickly becoming a standard to release games for Windows.

Would dropping TGB 1.5 beta 2 into TGE 1.5 achieve this effect?
#27
04/03/2007 (2:10 pm)
TGB already does this at least it looks to me like that because by accident I found that there is a TorqueGameBuilder directory in my program files folder, while I only install my dev stuff on a totally different partition in a totally different folder.

But I would definitely vote for "save to own files folder" as well as it is the only really allowed folder and the only one I would actually like to see files. (not only on vista, has been like that since day 1 of XP, there are just too few using user accounts on it where the restriction is applied)
Some apps use the user folder or user folder app data folder. But as the later is hidden as system folder, I really dislike apps messing in there.
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