Game Development Community

Unable to find texture" message

by Ricardo WB · in Artist Corner · 04/01/2007 (6:27 am) · 4 replies

Hi, everyone,

I'm trying to export the .dif of my map, I've done this several times but now there's something weird going on. The map has 2 levels of detail, I export the two .maps with no problem. But when I press the "Export 220 Map/Build High Detail DIF" option, Quark reports the following error:

unable to find texture "[" (.png or.jpg)

I have tried adding a texture named "[" (whitout quotation marks) to the temp folder where it puts all my used textures and it stops reporting the error, but still doesn't export the .dif file.

I've also selected all brushes and changed their texture to a common concrete texture and it still reports that it can't find the "[" texture.

Does anyone knows what is going on?

About the author


#1
04/01/2007 (2:43 pm)
Sorry for the twin post, I've already asked the moderator to delete the other one.
#2
07/27/2007 (4:16 am)
I am also stumped by this message. I have placed My Textures in QuArk's tmpQuArk directory and the add-on with that name, but I still receive the error message "unable to find texture "[". What texture is it?
I have searched my map for the location of it, but I don't find it anywhere. Also, the custom add-on is registered, but when I try to make the .dif, QuArk claims that it can't find the textures from My Textures.
I do not understand where the Add-on or the textures are to be placed. I have tried all locations in QuArk and still cannot get past this problem. What can I do? Any help would be appreciated.
#3
07/27/2007 (4:19 am)
Joseph! I have tried your method of installing Python, but I still receive Python script error messages.
No matter what I try to do, I get the errors. I will try re-installing Blender and Python. Thanks for your suggestions, but I still need some help on this.
#4
07/27/2007 (3:20 pm)
It's 'no' texture. The character immediately following the texture in the .map file is [buncha numbers]; so if there is no texture name written, it grabs the next char ([) and wonders why you don't have a texture named that.
In QuArK, this is usually caused by making/cutting a brush without having a default texture defined, it will then just use 'nothing'. Tough problem to fix in-editor, as you can't search for 'nothing'. Use a text editor and search/replace ') [' with ') null ['. (no quotes).

Edit: Instead of null, use a funky name like missing_texture. Now your editor will complain about not finding that texture, which makes it very simple to search for that/those brushes in-editor.