Exporting?
by Michael Finley · in General Discussion · 03/31/2007 (2:13 pm) · 3 replies
How do I export the stuff I made in 3D world maker? Also can I design one buidling at time in 3D world maker and then put them where I want to in the torque engine as world editor or do I have to export the entire map at once.
About the author
#2
04/02/2007 (1:22 pm)
What about 3DSmax ?
#3
04/02/2007 (1:25 pm)
Follow the Max Documentation There's also some good stuff on TDN in regards to Max.
Associate David Montgomery-Blake
David MontgomeryBlake
1. Create map.
2. File > Export
3. Choose where you want to save it (create an asset directory for your uncompiled assets).
4. Name it in the "File Name" box.
5. In the "save as type" box, select "Half-Life/Torque Map (*.map)"
6. Click "Save".
7. From the command line, navigate to the directory and run map2dif_plus on the .map file.
8. Copy the DIF and textures to your final asset directory.
9. Run Torque and add it in the world editor.
You can create each building and place it in the world editor as needed.