TGEA has serious rendering artifacts with my 8800GTX
by Stefan Lundmark · in Torque Game Engine Advanced · 03/31/2007 (2:45 am) · 8 replies

Turns out that this probably has nothing to do with TGEA.
Command & Conquer 3
Latest Hitman
FEAR
Doom 3
Riddick
Guild Wars
and tons of other games run just fine, when TGEA does not. Anyway. This is probably a hardware issue because I changed 12V rail and now TGEA runs like a dream again. Still, odd how those games did not show anything prior to the voltage change.
About the author
#2
Still, why it always worked on other games is a mystery to me.
04/01/2007 (8:29 am)
Odd thing is that it disappeared when I switched to a 16A connector instead of 8A. :)Still, why it always worked on other games is a mystery to me.
#3
04/01/2007 (3:18 pm)
PS: could you post that screen in the water refraction error thread? thats a good example of how badly broken this thing is :)
#4
04/01/2007 (5:35 pm)
Like I said before, it was an issue with my hardware. It looks OK for now. Big difference from the water refraction bug since the latter is produced no matter what your hardware is, unlike this one.
#5
04/01/2007 (6:53 pm)
Hey man, using the same cards at home and not seeing that. That looks like some crazy overheating or GPU thing, but I'm not QA or tech support. :(
#6
04/02/2007 (10:36 am)
Heya Timothy :) Thanks for checking! I love to hear that you use the same card and that they work. Makes me believe I made the right purchase.
#7
04/02/2007 (1:50 pm)
PS was targeted at the fact, that even without the broken part in the water, the water - terrain border clearly shows the "aura" bug currently persistent in the refraction shader. You see refracted terrain in the water, although the water is in front which means it can not be refracted in this way even if the water would be quicksilver.
#8
04/02/2007 (2:35 pm)
Same with characters standing in front of water, like with Kork, which shows the crossbow being reflected.
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