BUG: Unable to create new tile layer
by Greg Baker · in Torque X 2D · 03/29/2007 (9:21 pm) · 11 replies
Whenever I try to drag a new Tile Layer onto the scene view in TGBX, nothing appears to happen except that a "Loading newLayer" dialog will display briefly and then disappear. If I rapidly click the mouse in the scene view, I can get the dialog to reappear for a brief second before it disappears again.
This was using the latest TGBXPro v1.0.4.2.
This was using the latest TGBXPro v1.0.4.2.
#2
In the console I get a message when this happens "Document::load - Load Function not defined for target in specified"
(I'm using Vista if that makes a difference)
03/30/2007 (1:47 pm)
Same here but it also does this for new Particle Effects as well.In the console I get a message when this happens "Document::load - Load Function not defined for target in specified"
(I'm using Vista if that makes a difference)
#3
I'm using WinXP 32bit so I guess the operating system may not have any influence here if others are experiencing this with Vista too.
So far this makes it fairly unuseable as this is one of the things I use most (in TGB) and like the ease of use and quickness it offers.
03/31/2007 (4:06 am)
I also get all the above, and clicking the mouse rapidly does show the dialogue box and it does appear to be doing something as the progress bar moves and the text changes, however nothing ever appears and so I presume it just doesn't complete or times out/gives up?I'm using WinXP 32bit so I guess the operating system may not have any influence here if others are experiencing this with Vista too.
So far this makes it fairly unuseable as this is one of the things I use most (in TGB) and like the ease of use and quickness it offers.
#4
04/01/2007 (8:21 pm)
I'm having the exact same problem and it's really frustrating. This is a very common piece of functionality so I'm running into a bit of a roadblock with it not working. Is there any possible way of getting an update/private build to correct this issue?
#5

04/01/2007 (8:25 pm)
Guys, you need to keep in mind when asking for private builds to fix issues you're having that this is a BETA product that you are only using to help find the bugs you are getting frustrated with. Just keep that in mind when you are finding these and make sure you report every single bug you find so that things can get fixed in a more timely manner.
#6
Seriously though, as much as I'd like to be on the inside, I realize the unlikelihood of receiving a private build. But I do believe that it's in GG's best interest to make sure developers are able to exercise their product as fully as possible in the beta, so hopefully there will be an update of some sort soon.
04/01/2007 (9:06 pm)
Easy for you to say; didn't you get a private build for GDC? ;)Seriously though, as much as I'd like to be on the inside, I realize the unlikelihood of receiving a private build. But I do believe that it's in GG's best interest to make sure developers are able to exercise their product as fully as possible in the beta, so hopefully there will be an update of some sort soon.
#7
Not to mention GG likes to take frequent breaks to the local gentlemen's club, which plays into the down time.

04/02/2007 (7:36 am)
Obviously they want to fix and release as soon as possibly on any bug they find, but you have to remember that they are still adding things to the engine as well. Sometimes it's not as easy as 'fix this quick and release an update' and things have to wait. Nature of the dev cycle unfortunately.Not to mention GG likes to take frequent breaks to the local gentlemen's club, which plays into the down time.

#8
Browse to (TorqueXInstallDirectory)/TGBX/TXTools. Open the file newLayer.lyr in any text editor. Change the line that says
to
Do the same with the newEffect.eff file.
04/02/2007 (11:14 am)
Alright, sorry for the delay on a response to this. I found the problem. We bumped the version on the scene files from 1.0 to 1.0.1. Layers and effects are basically stored as mini scene files, and the version number of the newLayer and newEffect files wasn't changed. The fact that they aren't loaded anyway is also a bug, but changing the version number fixes the problem. So, the fix:Browse to (TorqueXInstallDirectory)/TGBX/TXTools. Open the file newLayer.lyr in any text editor. Change the line that says
to
Do the same with the newEffect.eff file.
#10
04/02/2007 (3:30 pm)
Awesome, much appreciated!
Torque Owner Mark Vicuna