Any particle editor for Torque?
by Marty Keese · in Torque Game Engine · 03/29/2007 (11:40 am) · 8 replies
In Torque, we have great level editor, GUI Editor, so are there any Particle Editor? I have search around but fail.
I think It s very hard to create particle by scripting... So any tools like this will be great help
I think It s very hard to create particle by scripting... So any tools like this will be great help
#2
03/29/2007 (11:56 am)
So could you give me the link of that application and I could try it :)
#3
You may find it in the resources section of the site, look for "Particle editor".
03/29/2007 (11:59 am)
Its not an application, it was part of the editor, like i said, it isn't supported, so im not sure if its in 1.5, i know it was in 1.3 and 1.4, in some cases commented out (in the scripts).You may find it in the resources section of the site, look for "Particle editor".
#4
Not sure if this is what you meant.
03/29/2007 (12:01 pm)
In 1.5, it has an editor just hit F5 while you not in editing mode just like your playing and hit it.Not sure if this is what you meant.
#5
03/29/2007 (12:37 pm)
I press F5 while playing but nothing happen (I am using the torqueDemo.exe).
#6
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2472
torque.feylab.com/
But seem It doesnt have any update since 2002 and can not work with 1.5 right now
Anyone have tried to make it work?
03/29/2007 (1:05 pm)
I have find out the old onewww.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2472
torque.feylab.com/
But seem It doesnt have any update since 2002 and can not work with 1.5 right now
Anyone have tried to make it work?
#7
in this folder (\starter.fps\client\scripts) then in this script (default.bind.cs) about 31 line you have this
moveMap.bind( keyboard, F2, showPlayerList );
moveMap.bind( keyboard, F5, toggleParticleEditor);
you can probally mod this in to your project if you can set-up the path's and everything, hope this helps get you going
just an idea
03/29/2007 (4:13 pm)
I was using the starter.fps, only 3 folder's common, creater, starter fps. in this folder (creator\editor) there is a script called (particleEditor.cs), ----(and all that was shipped within them)---in this folder (\starter.fps\client\scripts) then in this script (default.bind.cs) about 31 line you have this
moveMap.bind( keyboard, F2, showPlayerList );
moveMap.bind( keyboard, F5, toggleParticleEditor);
you can probally mod this in to your project if you can set-up the path's and everything, hope this helps get you going
just an idea
#8
03/30/2007 (5:35 am)
Thanks, I ll look into it
Torque Owner AllynMcelrath