Starsiege 2845?
by Stefan Lundmark · in General Discussion · 03/28/2007 (1:02 pm) · 18 replies
I have seen it before but never really took the time to check it out.
Who are making it? EA? If not, how can they be using the Starsiege Universe?
Are they using Torque?
Who are making it? EA? If not, how can they be using the Starsiege Universe?
Are they using Torque?
About the author
#2
www.clancorenetwork.com/forums/showthread.php?t=14457
That was two months ago. It looks like they've already started porting to TGEA. Cool.
03/28/2007 (2:21 pm)
The guys at Clancore posted this little news item . . .www.clancorenetwork.com/forums/showthread.php?t=14457
That was two months ago. It looks like they've already started porting to TGEA. Cool.
#3
www.clancorenetwork.com/forums/showthread.php?t=13706
03/28/2007 (2:23 pm)
Also, you can download an older version (in TGE) from here . . .www.clancorenetwork.com/forums/showthread.php?t=13706
#4
03/29/2007 (4:08 am)
We have gone back to developing on TGE 1.5 with the modernization kit, because TGEA as it is now is unusable for us. However we will most likely be dumping Torque altogether in the near future and moving to another engine entirely, unless by some miracle TGEA improves by leaps and bounds in the next update.
#5
Hi Jake,
Pending your financial situation you might want to take a look at Jupiter / Jupiter EX. Details of the engine can be found on the Touchdown Entertainment website.
Unigine is another possibility though perhaps not as mature as you might like.
If you're on a budget I can personally recommend the C4 Game Engine.
Anyway, I was very impressed with the work you've displayed thus far and wish you the best of luck in finishing your project, whatever engine ends up helping you get there.
--Tim.
03/29/2007 (4:32 am)
Quote:
We have gone back to developing on TGE 1.5 with the modernization kit, because TGEA as it is now is unusable for us. However we will most likely be dumping Torque altogether in the near future and moving to another engine entirely, unless by some miracle TGEA improves by leaps and bounds in the next update.
Hi Jake,
Pending your financial situation you might want to take a look at Jupiter / Jupiter EX. Details of the engine can be found on the Touchdown Entertainment website.
Unigine is another possibility though perhaps not as mature as you might like.
If you're on a budget I can personally recommend the C4 Game Engine.
Anyway, I was very impressed with the work you've displayed thus far and wish you the best of luck in finishing your project, whatever engine ends up helping you get there.
--Tim.
#6
I'm sorry to hear that. If I can ask, what TGEA problems forced you to revert?
03/29/2007 (4:32 am)
Jake,I'm sorry to hear that. If I can ask, what TGEA problems forced you to revert?
#7
renwerx.com/blog.cgi?beid=62
03/29/2007 (5:58 am)
This is a blog post from a member of a similar project to ours that pretty well sums the issues up:renwerx.com/blog.cgi?beid=62
#8
You certainly aren't the first person to have issues with Torque or get upset at its features, god knows I have frequently wanted to just tear someone a new asshole for the shit that's annoyed me in the engine. But the reality of it all is that while vanilla Torque might be a bit behind what you get by default in other engines with features and productivity, it also doesn't mean that another engine on the market also offers you a solution that will make all these problems disappear, just that they have their own slew of problems to annoy and piss you off, as well as require you to fix, patch and improve.
The benefit you get from using Torque is that A) its already for the most part got the framework setup to do the type of game you are doing (ie. FPS with vehicles); B) You have extended the engine adding technology value and assets to it; and C) You have familiarity with it.
Those are three crucial points that you cannot and should not overlook when considering an engine to use for your project. Sure it doesn't do all the crazy features that other game engines on the market may do, but it doesn't need to. Remember, you can have all the features in the world but it still won't make for a better game. That comes from having the time and knowledge with your tools (ie. engine, development, etc.) to polish the living shit out of the product until it shines on its own merits.
Lastly let me finish by saying that as much as you may hate Torque and feel that you can get a better solution elsewhere you need to stick to your guns and finish what you have started. Throughout the years, five i think now, your team has strived to create a dream fan game that you wanted to play. You are on your third game engine now and acan actually see this goal on the horizon and finally actually have something somewhat solid and playable to show for all these years of effort. Switching an engine now simply isn't an intelligent choice no matter how much Torque pisses you off. Why? Because you are making a free game for the fans and as long as you achieve the original goals you set out to do, thats what matters.
03/29/2007 (8:51 am)
@JakeYou certainly aren't the first person to have issues with Torque or get upset at its features, god knows I have frequently wanted to just tear someone a new asshole for the shit that's annoyed me in the engine. But the reality of it all is that while vanilla Torque might be a bit behind what you get by default in other engines with features and productivity, it also doesn't mean that another engine on the market also offers you a solution that will make all these problems disappear, just that they have their own slew of problems to annoy and piss you off, as well as require you to fix, patch and improve.
The benefit you get from using Torque is that A) its already for the most part got the framework setup to do the type of game you are doing (ie. FPS with vehicles); B) You have extended the engine adding technology value and assets to it; and C) You have familiarity with it.
Those are three crucial points that you cannot and should not overlook when considering an engine to use for your project. Sure it doesn't do all the crazy features that other game engines on the market may do, but it doesn't need to. Remember, you can have all the features in the world but it still won't make for a better game. That comes from having the time and knowledge with your tools (ie. engine, development, etc.) to polish the living shit out of the product until it shines on its own merits.
Lastly let me finish by saying that as much as you may hate Torque and feel that you can get a better solution elsewhere you need to stick to your guns and finish what you have started. Throughout the years, five i think now, your team has strived to create a dream fan game that you wanted to play. You are on your third game engine now and acan actually see this goal on the horizon and finally actually have something somewhat solid and playable to show for all these years of effort. Switching an engine now simply isn't an intelligent choice no matter how much Torque pisses you off. Why? Because you are making a free game for the fans and as long as you achieve the original goals you set out to do, thats what matters.
#9
03/29/2007 (10:20 am)
They aren't saying they hate Torque. They are saying they dislike TGEA. I can't see where they are wrong in their assesment. TGE on the other hand is pretty damn solid imo and cross platform to boot.
#11
03/29/2007 (11:56 am)
I figured it was just a matter of time before someone would go offtopic as per these forums standards. I still wonder how they can use the Starsiege name if it is owned by Vivendi?
#12
Jake's team has a deal with Vivendi where Vivendi gets all rights to the source and art produced as well as right to sell and distribute and in return Jake's team can officially use the Starseige brand under license.
03/29/2007 (11:58 am)
@StefanJake's team has a deal with Vivendi where Vivendi gets all rights to the source and art produced as well as right to sell and distribute and in return Jake's team can officially use the Starseige brand under license.
#13
03/29/2007 (12:20 pm)
Sounds like a great deal for Vivendi. Maybe less so for the Clancore guys. I'm curious if they considered doing a non-Starseige spiritual successor at some point.
#14
We are currently evaluating the possibility of staying with TGE 1.5+MK but honestly it's highly doubtful it will be sufficient for our needs. We'll see though.
Also, a few corrections:
The project has been worked on for 4 years, not 5, the first 2 years as a MOD for the ill fated Tribes:Vengeance. The last 2 years on Torque.
Vivendi does not get all the rights to the source and artwork. They get the rights to publish and sell the final product if they see fit. We retain all rights to the code and limited use of the art. The art can only be used for non-profit use, such as staff members portfolios and the like. The code we can re-use for other projects as we see fit.
03/29/2007 (1:07 pm)
Zod is correct. We don't really "dislike" anything, the fact is we've been working on this project close to 4 years, none of us has the inclination at this point to spend months on working on TGEA just to get it to a state so we can start working on the game. We are currently evaluating the possibility of staying with TGE 1.5+MK but honestly it's highly doubtful it will be sufficient for our needs. We'll see though.
Also, a few corrections:
The project has been worked on for 4 years, not 5, the first 2 years as a MOD for the ill fated Tribes:Vengeance. The last 2 years on Torque.
Vivendi does not get all the rights to the source and artwork. They get the rights to publish and sell the final product if they see fit. We retain all rights to the code and limited use of the art. The art can only be used for non-profit use, such as staff members portfolios and the like. The code we can re-use for other projects as we see fit.
#15
I wish them luck just the same and hope these guys don;t end up eating poo in the end.
03/29/2007 (1:12 pm)
Vivendi has nothing to lose. A free game for them based on IP that isn't worth diddly squat. If it ends up being poo then they can distance themselves from it easily. If it works out they will take all the credit for it and profit. Pure genius. What do the developers get out of it that they couldn't if they went with their own storlyline etc? Jack squat. I wouldn't have done it, thats for sure. They funny part is, you would go into that thinking hey, this will be easier to develope because we can use all this Vivendi IP. Well we are goin on years here and they aren't even in a stable Apha state. So much for easier.I wish them luck just the same and hope these guys don;t end up eating poo in the end.
#16
I disagree. You could argue that no game studio has anything to lose when fans make games based on their intellectual property. Yet they still shut down most of these games. Why? It is not like they do it for fun, it costs them money. Did it ever strike you that it might not be as simple as distancing yourself from something that reminds people about your intellectual property?
Interesting deal though.
03/29/2007 (1:41 pm)
Quote:
Vivendi has nothing to lose.
I disagree. You could argue that no game studio has anything to lose when fans make games based on their intellectual property. Yet they still shut down most of these games. Why? It is not like they do it for fun, it costs them money. Did it ever strike you that it might not be as simple as distancing yourself from something that reminds people about your intellectual property?
Interesting deal though.
#17
http://www.clancorenetwork.com/forums/showthread.php?t=14837
04/02/2007 (9:44 am)
Looks like they aren't changing engines anymore...entire project is now canceledhttp://www.clancorenetwork.com/forums/showthread.php?t=14837
#18
04/03/2007 (12:25 pm)
That's a shame. 4 years work down the tube. I wish then all the luck in their next endevor.
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