Lighting problems with rebuilt of TGEA
by Giorgio Zanetti ( JoZ ) · in Torque Game Engine Advanced · 03/28/2007 (9:45 am) · 12 replies
Hi guys, just the suspect that this is a little bug in the Projects for VS2005 that came along with TGEA SDK, since I had read someone mentioning about the fact that the TGEA VC8 Project it's not properly seted up to use...
I just rebuilt the TGEA exe using the VS2005 projects that came along with the SDK and now in my mission terrain and grass looks very dark and the water simply appear plain blue... the interiors and dts shapes seems ok, just to have a look I post the links to see some image of how my mission looks with the out-of-box TGEA exe and the one rebuilt...
OUT OF BOX
joz-s-tdd.blogspot.com/2007/03/first-attempts-with-tgea.html
REBUILT
joz-s-tdd.blogspot.com/2007/03/lighting-problems-with-rebuilt-of-tgea.html
In my rebuilt the only change I've made is to implement the fxShapeReplicator as per this resource (look at the bottom)
www.garagegames.com/mg/forums/result.thread.php?qt=35822
, so I'm not thinking the problem is in this...
Tnx to everyone wants to take a look ;)
JoZ.
I just rebuilt the TGEA exe using the VS2005 projects that came along with the SDK and now in my mission terrain and grass looks very dark and the water simply appear plain blue... the interiors and dts shapes seems ok, just to have a look I post the links to see some image of how my mission looks with the out-of-box TGEA exe and the one rebuilt...
OUT OF BOX
joz-s-tdd.blogspot.com/2007/03/first-attempts-with-tgea.html
REBUILT
joz-s-tdd.blogspot.com/2007/03/lighting-problems-with-rebuilt-of-tgea.html
In my rebuilt the only change I've made is to implement the fxShapeReplicator as per this resource (look at the bottom)
www.garagegames.com/mg/forums/result.thread.php?qt=35822
, so I'm not thinking the problem is in this...
Tnx to everyone wants to take a look ;)
JoZ.
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#2
03/29/2007 (6:46 am)
^ What he said.
#4
03/29/2007 (6:58 am)
Joz - looks to me like the directX SDK issue I had a few weeks ago. Are you using a recent directX SDK as TGEA only works current with the October 2006 (I think...) or earlier SDK.
#5
Possible that it want exactly the October 2006 SDK?
I also try to play the TerrainWaterDemo with this rebuilt but no success, it doesn't light terrain and water, the only difference with it is that turning on Dinamic Range Lights I don't get the yellow screen.
It's my first rebuilt but I've followed exactly the VS2005 setup instructions on TDN, what appear abit strange to me but maybe it's not) is that the rebuilt version is 4,51MB (original TGEA.exe is 2,81) and also I have a TGEA ilk (incremental linker file) of 11,9MB...
JoZ
03/29/2007 (7:11 am)
I'm using the February 2007 Direct X SDK...Possible that it want exactly the October 2006 SDK?
I also try to play the TerrainWaterDemo with this rebuilt but no success, it doesn't light terrain and water, the only difference with it is that turning on Dinamic Range Lights I don't get the yellow screen.
It's my first rebuilt but I've followed exactly the VS2005 setup instructions on TDN, what appear abit strange to me but maybe it's not) is that the rebuilt version is 4,51MB (original TGEA.exe is 2,81) and also I have a TGEA ilk (incremental linker file) of 11,9MB...
JoZ
#6
At the beginning before implementing this the only problem I had was that water appear just a plain blue (like now) but the terrain hadn't problems and then as you've seen with the original TGEA.exe it light perfectly...
I cannot figure out what is the problem...
JoZ
03/29/2007 (7:17 am)
I try also the TerrainWaterDemo since my project dir is a copy of the demo dir in wich I implemented the water shaders features of TerrainWaterDemo.At the beginning before implementing this the only problem I had was that water appear just a plain blue (like now) but the terrain hadn't problems and then as you've seen with the original TGEA.exe it light perfectly...
I cannot figure out what is the problem...
JoZ
#7
Does that fix your problem? It might not, but it might be worth a shot.
03/29/2007 (7:20 am)
This has been covered numerous times before. You have to use the October 2006 SDK.Does that fix your problem? It might not, but it might be worth a shot.
#8
I'll try it.
Tnx,
JoZ.
03/29/2007 (7:23 am)
Sorry I wasn't aware, I was thinking it need Oct2006 SDK or newer...I'll try it.
Tnx,
JoZ.
#9
07/27/2007 (8:33 am)
I don't mean to resurrect an old thread, but Microsoft has dropped DirectX October 2006 SDK. It is no longer available. Which means in some cases, TGEA is far behind.
#10
07/27/2007 (8:42 am)
Ah.. my bad... DirectX Octrober2006 SDK is STILL available at Microsoft. If you so a specific search through DirectX page you will find it.
#11
07/27/2007 (8:51 am)
Every since 1.01 TGEA has supported up to the April 2007 DirectX SDK.
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