Player loop / rotation
by Herald Richeson · in Torque Game Engine · 03/28/2007 (7:55 am) · 1 replies
I don't know how to get a player to do a loop when flying. I've been trying to make a player fly and I used the Making a Player Fly forum post ( http://www.garagegames.com/mg/forums/result.thread.php?qt=32256 ) to get him to fly and then I used the Do the Twist resource ( http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6713 ) to add in pitch2 and yaw2. I then modified the flying so that I could look with the left thumb stick but control how I'm flying with my right thumbstick instead of flying where I'm looking. Now I can fly up and down and turn around in circles (though the camera doesn't follow; I'll look into that after this) but I don't know how to loop, I can fly straight up or straight down and that's it.
I don't have any idea as to what to do next. If quaternions are involved, if I only change playermove(), Is roll involved, what exactly is roll and how does it work, etc. If anyone could give me any help here I'd appreciate it.
I don't have any idea as to what to do next. If quaternions are involved, if I only change playermove(), Is roll involved, what exactly is roll and how does it work, etc. If anyone could give me any help here I'd appreciate it.
Torque Owner Herald Richeson
I'm not even sure how I would, though. Does anyone have any advice on what to do?