Game Development Community

Is it a bug or I did something wrong?

by ysun · in Artist Corner · 03/27/2007 (8:07 pm) · 3 replies

Hello,

I plan to make a building in Constructor, when I added some new parts I export it to dif and see how it is in TGE, it worked fine in several 'save and test', but after my last save, I can not open it in TGE, it saids:

'You do not have the correct version of the Torque Game Gngine or the related art needed to connect to this server, please contact the server operator to obtain the latest version of this game(Invalid Packet.)'

Is it a bug or I did something wrong?

I use the tutorial.base to test the exported DIF.

#1
03/28/2007 (7:37 am)
Save the .map file and open it in a text editor. Look at where the path to the textures is. I've noticed that I get this when I move the DIF and the textures are not where the compiled version thought that they were. Once I made sure that they were there (or changed the texture directory to where I wanted and recompiled with map2dif), it worked fine. I need to sit down and look carefully at what is happening since that plagued me the first day and I ended up reverting back to map2dif to test.
#2
03/28/2007 (8:10 pm)
Thanks, I will have a try. ;)
#3
03/29/2007 (10:19 pm)
@David, I found it's no problem to use the .dif exported by map2dif, but if use the .dif directly exported, it will say invalid packet.