Game Development Community

The Pirate Tales

by Martin Andresen · in Torque Game Builder · 03/26/2007 (2:36 am) · 9 replies

We have finally released our first game at Twintale Entertainment. It has been made using TGB and can be downloaded from here:

www.twintalestore.com/game.php?ID=10001

It will be available also from the GarageGames Game Store soon!

The game is match-3 type puzzle game using a story-driven interface which modifies the game mechanics according to the story.

www.twintalestore.com/images/games/10001Thumb1s.jpg
www.twintalestore.com/images/games/10001Thumb3s.jpg
www.twintalestore.com/images/games/10001Thumb4s.jpg
Martin Andresen
Twintale Entertainment

#1
03/26/2007 (5:31 am)
That's some real nice hand-drawn art there. Congratulations on your release; I'll have a look at the demo.

-Keith
#2
03/26/2007 (7:59 am)
I love the style!
#3
03/26/2007 (8:40 am)
WOW, this is looking to be an interesting week around the GG forums, all kinds of good stuff getting posted.

Congrats guys, this looks beautiful! YARR!
#4
04/03/2007 (10:36 am)
@Martin:

Congratulations for your first release. The game is a cool and original game.

I have some questions, I hope you can point me in the right way:

I see the artwork is hide in a zip file. How do you achieve that?

The profile file is saved as cso and not as a cs file, how do you achieve that?

And lastly, are you using the GUI builder for the profiles?

Thanks and good luck with the sales :)
#5
04/10/2007 (8:30 pm)
Cool game. There's some nice twists on the match-3 theme. It seems a bit easy, and very forgiving of randomly clicking around the board, but I guess the casual game market required ease of play. Beautiful background art, it's a shame you don't have more animation going on in the backgrounds.
#6
04/26/2007 (8:06 am)
Thanks for all the great feedback.

@ Isaac:

Sorry for the late reply. I've been on vacation. Anyway, here goes:

Zip file: Just zip the contents of your game folder and rename it to .zip. TGB automatically detects that the contents has been put in the zip file.

Profile: We store the data in a file called profiles.cs. Then we call compile with profiles.cs as parameter and deleteFile to delete the .cs file.

And last, all GUI's have been made directly in the TGB level editor and scripts - we're not using the GUI builder for any of the menus.

- Martin
#7
04/26/2007 (11:48 am)
I just played the game, I have to say nice effort...

I especially like the way you introduce the different play concepts. I can see my daughter playing this game in a couple of years (when she's like 4 or 5)
#8
04/26/2007 (12:18 pm)
Thanks Martin :)

That zip tip will be very helpful.

I have my profiles working but my file is always a cs accesible from a notepad or any other application. I will try to fix that later.

I'm doing all my GUI's directly in TGB, I believe that's easy than using the GUI builder (something really confusing to me).

Good luck with the sales.

-Isaac
#9
04/27/2007 (12:16 pm)
@Martin:

I see you are not using trymedia protection system. May I know wich system are you using to protect your pack?

Thanks :)