Game Development Community

Interesting...

by ysun · in Artist Corner · 03/25/2007 (11:41 pm) · 5 replies

Do you remember the topic I post before?

Here: http://www.garagegames.com/mg/forums/result.thread.php?qt=58491

Today I tried to open the .map made in COD Radiant, and... It can be opened!

at first, after opened, it said "Constructor was unable to load 98 of 825 brushes because they were malformed" and an unresolve textures warning window poped up, close the warning window, I found a box...

www.fpschina.com/uploads/1174803826/gallery_1_21_22386.gif
I thought DAMN! only a box...

But after I looked into the box, I found most things are inside and I remembered the outer box is a skybox.

www.fpschina.com/uploads/1174803826/gallery_1_21_34795.gif
Interesting...

But I can not export it to TGA.

#1
03/26/2007 (7:59 am)
I wonder if the problem was in curved surfaces. Were there any curves in the original model?
#2
03/26/2007 (8:17 am)
Yes, there are curves in the original model (the round corner walls and arches were curves). After imported, the curves and some brushes were gone.
#3
03/26/2007 (8:54 am)
TGE/A does not support bezier curves. That is a problem with converting many Quake 3 levels. I like to use a number of Open Arena levels to test Map2Dif versions, but I've eliminated ones with curved geometry because it is unsupported.
#4
03/26/2007 (11:10 am)
Very cool... even if it isn't fully compatible.
#5
03/26/2007 (9:12 pm)
Yes, TGE/A doesn't support curves. I imported a .map file created in MOH Radiant and the curves were gone, too. But on some reason it's good, because it's a little more difficult to make curves as precise as brushes.

After imported and deleted the sky box, portals, entities:

www.fpschina.com/uploads/1174968677/gallery_1_6_20159.jpg
You can download the Medal of Honor Official Source Map from here:

http://medalofhonor.filefront.com/file/MoHAA_Source_Maps;38867

Note: Not all the maps can be opened in Constructor. and no commcial use is allowed on these sources.