3D Shapes under TGB 1.1.3 - MS Vista
by Ernesto Karren · in Torque Game Builder · 03/25/2007 (9:33 pm) · 3 replies
Hi :)
I'm running TGB 1.1.3 on a MS Vista Profesional Notebook since some weeks now without any problems.
Now i wanted to use 3D shapes the first time.
As described in a tutorial i've copied the player.dts and the player_blue.jpg from TGB/data/shapes folder to my project data/shapes folder. After restarting TGB I can see one gray box on the create tab in the 3D shapes section but without the player model being visible. As soon as i drag the box to the level i can see the edit box but without the model visible. Running the level also does not show the shape. This happens with all the 3D shapes I've tried.
On a second installation running TGB on XP using the same files everything is working fine.
If anyone has any ideas it would be great :)
Thanks a lot and have a nice sunday morning....
I'm running TGB 1.1.3 on a MS Vista Profesional Notebook since some weeks now without any problems.
Now i wanted to use 3D shapes the first time.
As described in a tutorial i've copied the player.dts and the player_blue.jpg from TGB/data/shapes folder to my project data/shapes folder. After restarting TGB I can see one gray box on the create tab in the 3D shapes section but without the player model being visible. As soon as i drag the box to the level i can see the edit box but without the model visible. Running the level also does not show the shape. This happens with all the 3D shapes I've tried.
On a second installation running TGB on XP using the same files everything is working fine.
If anyone has any ideas it would be great :)
Thanks a lot and have a nice sunday morning....
About the author
#2
anyway thnx for the answer :)
03/27/2007 (7:30 am)
:) i see... well this is what i was afraid of...anyway thnx for the answer :)
#3
03/27/2007 (5:19 pm)
Don't worry about it as long as you're not concerned with supporting really old video cards or moderately recent laptops with Intel cards. I just figured you were picking up the D3D renderer on Vista because of what you described. If you don't mind not supporting much older cards, you can change the default renderer in defaultPrefs.cs so it's always using OpenGL. If your vista install is running an intel video card (possibly a laptop running an i945) it's very possible it'll work just fine if you force it into OpenGL. As long as you're in OpenGL, they work great. If you need that extra level of compatibility, you will want to stay away from t2dShape3D for now.
Torque 3D Owner Richard McKinney
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