Game Development Community

Creating Landscapes

by Tafts · in Torque Game Engine · 03/24/2007 (9:46 pm) · 3 replies

Ok, New to using torque for game development, my main question is would it be easier to create a section of the land scape in an external 3d program and import it in, or to make the majority of the landscape in torque and just import smaller objects into torque?

Thanks
Tafts00

#1
03/24/2007 (10:01 pm)
It would be easier to make it in Torque.

It would be more difficult, but garner more control to do it in an external application, apply the heightmaps, and then fix anything as necessary.
#2
03/24/2007 (10:18 pm)
Ok cool, so say i make the basic landscape in torque and import objects (ie trees, buildings) from an external 3d program, aside from Quark, which programs is easiest for that? (lightwave, 3dmax)
#3
03/24/2007 (10:40 pm)
The 3ds Max exporter has the most functionality but can be quite buggy at times, pending on what you're doing. The Milkshape dtsPlus exporter is quite stable though limited in features compared to Max.

Don't have any experience with other modeling packages so I can't comment. What I will say is stick to the modeling program you are most comfortable with using.