Load new dts and dif in game.
by Harrison Brock · in Torque Game Engine · 03/24/2007 (2:29 pm) · 2 replies
I would like to load new dts and dif in game without have to re-start the .exe on the client or server. So I might have 20 client and one server. So I add a new dts when the game is been play that the new dts file will be sent to all player.
Could this be done in TGE 1.4.2, or 1.5? I don't think it can but am not sure.
Could this be done in TGE 1.4.2, or 1.5? I don't think it can but am not sure.
#2
03/24/2007 (6:01 pm)
Yea...that work if u have the dts file in the game at start up. We are looking to add new dts once the same is being played. So we will be add new stuff to the folder.
Torque Owner Anthony Messier
Heres a tutorial that shows how to spawn bots on the fly.
http://tdn.garagegames.com/wiki/Torque/Script/Tutorials/Using_Basic_AI_Commands
I think you could do something like this for .difs too.
But you would have to use setTransform() to position the objects once in game or use there exact coords if you know them when you make them.